Re: [PATCH] ACPI: evaluate _PS3 when entering D3 Cold

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On Mon, Apr 23, 2012 at 01:43:03PM +0200, Rafael J. Wysocki wrote:
> On Monday, April 23, 2012, Aaron Lu wrote:
> > Hi Rafael and Ming,
> > 
> > Do you have any more comments on this patch?
> > If not, can I have your ack? Thanks.
> > 
> > -Aaron
> > 
> > On Sun, Apr 01, 2012 at 02:18:30AM +0800, Aaron Lu wrote:
> > > When entering D3 Cold from a higher device state, evaluate _PS3 first
> > > and then make the proper power transition.
> > > This is used to solve the ZPODD problem on AMD's platform, _PS3 on such
> > > platforms will power off the ODD device and thus make the device enter
> > > D3 cold state.
> > > 
> > > Signed-off-by: Aaron Lu <aaron.lu@xxxxxxx>
> > > Cc: Andiry Xu <andiry.xu@xxxxxxx>
> > > Cc: Alex He <alex.he@xxxxxxx>
> > > ---
> > >  drivers/acpi/bus.c |   17 ++++++++++++++---
> > >  1 file changed, 14 insertions(+), 3 deletions(-)
> > > 
> > > diff --git a/drivers/acpi/bus.c b/drivers/acpi/bus.c
> > > index 3263b68..68e593f 100644
> > > --- a/drivers/acpi/bus.c
> > > +++ b/drivers/acpi/bus.c
> > > @@ -227,6 +227,8 @@ static int __acpi_bus_set_power(struct acpi_device *device, int state)
> > >  	int result = 0;
> > >  	acpi_status status = AE_OK;
> > >  	char object_name[5] = { '_', 'P', 'S', '0' + state, '\0' };
> > > +	struct acpi_device_power_state *ps;
> > > +	u8 explicit_set;
> > >  
> > >  	if (!device || (state < ACPI_STATE_D0) || (state > ACPI_STATE_D3_COLD))
> > >  		return -EINVAL;
> > > @@ -239,7 +241,8 @@ static int __acpi_bus_set_power(struct acpi_device *device, int state)
> > >  		return 0;
> > >  	}
> > >  
> > > -	if (!device->power.states[state].flags.valid) {
> > > +	ps = &device->power.states[state];
> > > +	if (!ps->flags.valid) {
> > >  		printk(KERN_WARNING PREFIX "Device does not support D%d\n", state);
> > >  		return -ENODEV;
> > >  	}
> > > @@ -263,7 +266,7 @@ static int __acpi_bus_set_power(struct acpi_device *device, int state)
> > >  			if (result)
> > >  				goto end;
> > >  		}
> > > -		if (device->power.states[state].flags.explicit_set) {
> > > +		if (ps->flags.explicit_set) {
> > >  			status = acpi_evaluate_object(device->handle,
> > >  						      object_name, NULL, NULL);
> > >  			if (ACPI_FAILURE(status)) {
> > > @@ -272,7 +275,15 @@ static int __acpi_bus_set_power(struct acpi_device *device, int state)
> > >  			}
> > >  		}
> > >  	} else {
> > > -		if (device->power.states[state].flags.explicit_set) {
> > > +		/* If state is D3 Cold, try to evaluate _PS3 first */
> > > +		if (state == ACPI_STATE_D3_COLD) {
> > > +			explicit_set = (ps - 1)->flags.explicit_set;
> > > +			object_name[3] -= 1;
> > > +		}
> > > +		else {
> > > +			explicit_set = ps->flags.explicit_set;
> > > +		}
> 
> I really don't like this.  I think you should modify acpi_bus_get_power_flags(),
> on top of the recent Lin Ming's patch, so that it sets flags.explicit_set for
> D3_COLD if _PS3 is present and _PR3 is not.
> 

Thanks for your comments.

> I'm not sure you'll need the $subject patch any more then.
> 

A little change is still required. I attached the code below.
BTW, I think _PS3 will also need be executed if both _PS3 and _PR3
available when putting a device into D3cold.

diff --git a/drivers/acpi/bus.c b/drivers/acpi/bus.c
index 3263b68..187433f 100644
--- a/drivers/acpi/bus.c
+++ b/drivers/acpi/bus.c
@@ -273,6 +273,9 @@ static int __acpi_bus_set_power(struct acpi_device *device, int state)
 		}
 	} else {
 		if (device->power.states[state].flags.explicit_set) {
+			/* evaluate _PS3 instead of _PS4 when entering D3Cold */
+			if (state == ACPI_STATE_D3)
+				object_name[3] -= 1;
 			status = acpi_evaluate_object(device->handle,
 						      object_name, NULL, NULL);
 			if (ACPI_FAILURE(status)) {
diff --git a/drivers/acpi/scan.c b/drivers/acpi/scan.c
index 7417267..de2ae10 100644
--- a/drivers/acpi/scan.c
+++ b/drivers/acpi/scan.c
@@ -887,8 +887,12 @@ static int acpi_bus_get_power_flags(struct acpi_device *device)
 		/* Evaluate "_PSx" to see if we can do explicit sets */
 		object_name[2] = 'S';
 		status = acpi_get_handle(device->handle, object_name, &handle);
-		if (ACPI_SUCCESS(status))
+		if (ACPI_SUCCESS(status)) {
 			ps->flags.explicit_set = 1;
+			/* Also set D3Cold's explicit flag when _PS3 exists */
+			if (i == ACPI_STATE_D3_HOT)
+				(ps+1)->flags.explicit_set = 1;
+		}
 
 		/*
 		 * State is valid if there are means to put the device into it.


Do you like this?

Thanks,
Aaron

> > > +		if (explicit_set) {
> > >  			status = acpi_evaluate_object(device->handle,
> > >  						      object_name, NULL, NULL);
> > >  			if (ACPI_FAILURE(status)) {
> 
> Thanks,
> Rafael
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