Using halt() in acpi_idle_play_dead() breaks ia64 build. Use safe_halt() instead. Signed-off-by: Boris Ostrovsky <boris.ostrovsky@xxxxxxx> --- drivers/acpi/processor_idle.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/drivers/acpi/processor_idle.c b/drivers/acpi/processor_idle.c index 6b1d32a..784f9a7 100644 --- a/drivers/acpi/processor_idle.c +++ b/drivers/acpi/processor_idle.c @@ -786,7 +786,7 @@ static int acpi_idle_play_dead(struct cpuidle_device *dev, int index) while (1) { if (cx->entry_method == ACPI_CSTATE_HALT) - halt(); + safe_halt(); else if (cx->entry_method == ACPI_CSTATE_SYSTEMIO) { inb(cx->address); /* See comment in acpi_idle_do_entry() */ -- 1.7.3.4 -- To unsubscribe from this list: send the line "unsubscribe linux-acpi" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html