On Wed, 20 Feb 2008, Rafael J. Wysocki wrote: > > > > > > which may have four entry-points that can be illogically mapped to the > > > suspend/resume ones like we do now, but they really have nothing to do > > > with suspending/resuming. > > Apart from putting devices into the right low power states, that is. And by "right low power states" you mean "wrong low-power states", right? The thing is, they really *are* the wrong states for 99% of all hardware. If you really have a piece of hardware that you want to have the "->poweroff()" thing do the same as "->suspend()", then hey, just use the same function (or better yet, use two different functions with a call to a shared part). Because IT IS NOT TRUE that ->suspend() puts the devices in the "right power state". The power states are likely to be totally different for S3 and for poweroff, and they are going to differ in different ways depending on the device type. One example would be the one that started this version of the whole discussion (shock horror! We're on subject!) ie when you do a system shutdown, you generally do not even *want* to put individual devices into low-power states at all, because the actual "power off the system" thing will take care of it for you much better. So to take just something as simple as VGA as an example: you really do not want to suspend that device, because you want to see the poweroff messages until the very end. So that final device ->poweroff function really has absolutely *nothing* in common with the device ->suspend[_late] functions, simply because almost any sane driver would decide to do different things. Of course, we can continue to do the insane thing and just continue to use inappropriate and misleadign function callback names, and then encodign what the *real* action should be in the argument and/or in magic system-wide state parameters. So in that sense, it's certainly totally the same thing whether we call it ->shutdown or ->poweroff or ->eat_a_banana, since you could always just look at the argument and other clues, and decide that *this* time, for *this* kind of device, the "eat a banana" callback actually means that we should power it off, but wouldn't it be a lot more logical to just make it clear in the first place that they aren't called for the same reason at all? I'd claim that it's much easier for everybody (and _especially_ for device driver writers) to have static int my_shutdown(struct pci_device *dev, int state) { .. do something .. } static int my_suspend(struct pci_device *dev, int state) { .. do something .. } ... .shutdown = my_shutdown, .suspend = my_suspend, ... than to have static int my_suspend(struct pci_device *dev, state) { .. common code .. if (state == XYZZY) ..special code.. else ..other case code.. } ... .suspend = my_suspend ... even if the latter might be fewer lines. It doesn't really matter if it's fewer, does it, if the alternate version is more obvious about what it does? The other issue is that I've long wanted to make sure that when people fix suspend-to-ram, they don't screw up suspend-to-disk by mistake and vice versa. When a driver writer makes changes, he shouldn't have the kind of illogical "oops, unintended consequences" issues in general. It should be pretty damn obvious when he changes suspend code vs when he changes snapshot/restore code. We've somewhat untangled that on the "core kernel" layer, but we've left the driver confusion alone. Linus - To unsubscribe from this list: send the line "unsubscribe linux-acpi" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html