[PATCH v1 2/2] device property: Move PROPERTY_ENTRY_BOOL() a bit down

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Let's order ARRAY and non-ARRAY macros in the same way. The
PROPERTY_ENTRY_BOOL() is special, move it a bit down in the
code so it won't break ordering of the rest.

Signed-off-by: Andy Shevchenko <andriy.shevchenko@xxxxxxxxxxxxxxx>
---
 include/linux/property.h | 13 +++++++------
 1 file changed, 7 insertions(+), 6 deletions(-)

diff --git a/include/linux/property.h b/include/linux/property.h
index df3f16d23d0c..20b4a2edf28d 100644
--- a/include/linux/property.h
+++ b/include/linux/property.h
@@ -329,6 +329,7 @@ struct property_entry {
 	__PROPERTY_ENTRY_ARRAY_LEN(_name_, u64_data, U64, _val_, _len_)
 #define PROPERTY_ENTRY_STRING_ARRAY_LEN(_name_, _val_, _len_)		\
 	__PROPERTY_ENTRY_ARRAY_LEN(_name_, str, STRING, _val_, _len_)
+
 #define PROPERTY_ENTRY_REF_ARRAY_LEN(_name_, _val_, _len_)		\
 (struct property_entry) {						\
 	.name = _name_,							\
@@ -370,12 +371,6 @@ struct property_entry {
 #define PROPERTY_ENTRY_STRING(_name_, _val_)				\
 	__PROPERTY_ENTRY_ELEMENT(_name_, str, STRING, _val_)
 
-#define PROPERTY_ENTRY_BOOL(_name_)		\
-(struct property_entry) {			\
-	.name = _name_,				\
-	.is_inline = true,			\
-}
-
 #define PROPERTY_ENTRY_REF(_name_, _ref_, ...)				\
 (struct property_entry) {						\
 	.name = _name_,							\
@@ -384,6 +379,12 @@ struct property_entry {
 	{ .pointer = &SOFTWARE_NODE_REFERENCE(_ref_, ##__VA_ARGS__), },	\
 }
 
+#define PROPERTY_ENTRY_BOOL(_name_)		\
+(struct property_entry) {			\
+	.name = _name_,				\
+	.is_inline = true,			\
+}
+
 struct property_entry *property_entries_dup(const struct property_entry *properties);
 void property_entries_free(const struct property_entry *properties);
 
-- 
2.35.1




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