Re: tdf#156333: Implementing Text Effects

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Hi,

sorry that you haven't got any answer so far. Please be patient, we have weekend and summertime with lots of vacations.

Unfortunately this is not my area, but this is, what I would do:

We have already character effects "embossed", "engrave", "outline" and "shadow" in the Font Effects tab of the character properties. I would search for these terms. Besides the .ui and token-files, you will find some related .cxx files. I would look there, how these effects are implemented. "Implemented" includes model, rendering, load-save in ODF, import-export filter OOXML, UI. You will find then involved classes and methods and other relevant terms you can search.


Do you have already looked at core/README.md? It gives an overview about most important modules and tips for further information.

Kind regards,
Regina

владислав тараканов schrieb am 20.07.2023 um 13:52:
Hello
We, together with irgaliev01@xxxxxxx, want to try adding support for various text styles (glow, tint, shadow, etc.) in Writer. But we are still only beginner developers, so we would like to ask where exactly in the code should we start fixing this problem? We've previously looked at the oox and sfx2 modules but didn't find anything relevant.
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Vladislav Tarakanov




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