Re: Mapping c3DShininess to property 'Shininess'

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Hi Miklos,

Miklos Vajna schrieb am 20.01.2022 um 11:18:
Hi Regina,

On Wed, Jan 19, 2022 at 06:38:05PM +0100, Regina Henschel <rb.henschel@xxxxxxxxxxx> wrote:
I'm going to use API 'Shininess' = 10 * c3DShininess. That maps MS default 5
to ODF default 50%. It would imply, that for rendering an ODF document
SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY= 2^(ODF/10) is used.

Do you have any concerns or a better idea?

I don't see anything obviously wrong with this approach.

Just curious, do you implement this on (2D) custom shapes or is this for
3D objects?

Using 'Shininess' = 10 * c3DShininess on MS import sets the property of the 2D custom shape. It is one of the more than twenty extrusion properties. It is the same property as EAS_Shininess in xmloff.

There is nothing to add or change for 3D objects, the property is fully implemented. It is the field "Specular Intensity" in the "Material" tab of the "3D Effects" dialog.

Kind regards
Regina




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