FYI: splitting OutputDevice from Window

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Hi

This is a heads up that


is getting closer to landing, so anyone interested should object sooner rather than later :-)

The idea is that OutputDevice is, in fact, a graphics drawing API, and is therefore logically a separate entity from the windowing toolkit class hierarchy.

So after this, 
(*) we will have a very small collection of OutputDevice classes (OutputDevice, VirtualDevice, WindowOutputDevice, Printer)
(*) and a much larger, but separate collection of widgets classes, rooted at vcl::Window.

Regards, Noel.

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