On Wed, 2019-09-04 at 07:41 -0700, cekkr wrote: > Hello, > I'm studying the working of windows rendering, in particular on OS X. > Which parts of codes are strictly related to "primitive" functions > for rendering on the different OSs? > > For be a little more clear, "ad absurdum" where I have to code for > implement LibreOffice on a my theoretical graphic server? As a sample, for bottom level drawing, you typically inherit from SalGraphics in vcl/inc/salgdi.hxx and provide implementations of the pure virtual methods of that, e.g. virtual void drawPixel( long nX, long nY ) = 0; vcl/headless/svpgdi.cxx is one such implementation that draws to a cairo canvas and is reused by the gtk3 implementation. FWIW the OSX one is in vcl/quartz/salgdi.cxx and vcl/quartz/salgdicommon.cxx That's the bottom level drawing stuff. See vcl/inc/salinst.hxx for the entry point for creating toplevel frames, printers, off-screen virtual drawing devices, and so on _______________________________________________ LibreOffice mailing list LibreOffice@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/libreoffice