Re: Add AdjustX method to basegfx::B2DPoint

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Are we going to be doing this behind the
   VCL_FLOAT_DEVICE_PIXEL
define and using the DeviceCoordinate typedef ?

I have no skin in the game either way, just making sure we don't end up with overlapping functionality.

(as a side note I had no idea we had this enabled on mac and ios already)

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