Hi Chris, On Mon, Dec 10, 2018 at 04:49:29AM +1100, Chris Sherlock <chris.sherlock79@xxxxxxxxx> wrote: > How does one apply a translation matrix to a B2DRange? I can see a > transform() function, but that’s a matrix multiplication - I want to > move the 2d range from left or right, and top or bottom. Did you try creating a basegfx::B2DHomMatrix, calling translate() on it, then using that as an argument on transform()? Regards, Miklos
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