With overhead set at 24, the latency for the players is initially not greatly affected by adding an FTP transfer to the mix, but when I let the FTP run for a long time eventually the latency starts climbing. This would seem to indicate that something in the calculation is not quite right, and a buffer somewhere is slowly filling up.
This is just preliminary... hopefully I'll have something more solid tomorrow.
----- Original Message ----- From: "Jason Boxman" <jasonb@xxxxxxxxxx>
To: <lartc@xxxxxxxxxxxxxxx>
Sent: Monday, April 11, 2005 7:14 PM
Subject: Re: HTB ATM MPU OVERHEAD (without any patching)
Those are always the thoughts I had. I never successfully played around with
overhead or MPU though. Did you compare results with and without using
overhead and mpu settings?
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