On Thu, Aug 01, 2013 at 03:13:02PM +0200, Paolo Bonzini wrote: > > > > > > > Not sure this explicit "inline" is needed... Gcc always inlines the small and > > > > > > > static functions. > > > > > > > > > > > > Paolo asked for it, but now I see that I did in in a wrong patch. I do > > > > > > not care much personally either way, I agree with you though, compiler > > > > > > will inline it anyway. > > > > > > > > > > The point here was that if we use "||" below (or multiple "if"s as I > > > > > suggested in my review), we really want to inline the function to ensure > > > > > that the branches here is merged with the one in the caller's "if()". > > > > > > > > > > With the "|" there is not much effect. > > > > > > > > Even with if() do you really think there is a chance the function will not be > > > > inlined? I see that much much bigger functions are inlined. > > > > > > I don't know, it depends on the compiler flags, how much the function > > > is used... Zeroing the chance is not bad. > > > > AFAIK inline is just a hint anyway and compiler is free to ignore it. > > That is why we have __always_inline, but compiler should know better > > here, do not see the reason for __always_inline. > > Yes, but with "inline" the compiler will use more generous thresholds. > > The GCC docs say that without "inline", -O2 only inlines "functions into > their callers when their body is smaller than expected function call > code (so overall size of program gets smaller)". I'm not at all sure > this is the case for the new is_rsvd_bits_set, and anyway "making the > program smaller" is not the reason why we want the compiler to inline it. > > Did you check that the compiler inlines it? Perhaps you should really > use __always_inline since that's what we really want. > Since I am going to use | and not || you were saying inline is not needed, no? But yes, I do see that compiler inlines it. I see that it inlines even update_accessed_dirty_bits() which is much bigger. > > > Because the function is "bool". I dislike the magic "!= 0" > > > that the compiler adds on conversion to bool. It always seemed > > > like a recipe for trouble since "int" and "bool" are otherwise > > > interchangeable... Without that "!= 0", s/bool/int/ would ignore > > > the upper 32 bits and break. > > > > I actually checked that before proposing. > > > > printf("%d\n", (bool)0x1000000000) prints one, but of course if bool is > > typedefed to int it will not work, but it should be not. > > No, it should not be indeed, but not everyone uses bool in the same way; > it is quite common to use "int" for something that is 0/1, and the magic > "!= 0" is dangerous if you cut-and-paste the expression where the compiler > will not do it... It can even be a function argument where you do not > see directly if it is bool, int, u64 or what. > > I don't think omitting "!= 0" is common at all in the kernel, so I would > not start doing it here. :) > OK, will leave != 0. But I checked and Linux devices bool to be _Bool, so we should be safe here. -- Gleb. -- To unsubscribe from this list: send the line "unsubscribe kvm" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html