Avi Kivity <avi@xxxxxxxxxx> wrote: > Okay. But note you don't need the alignment check; simply allocate the > array aligned, and a multiple of 16 bytes, in the first place. OKay, then we can do something like: for each (x = bitmap[i], y = bitmap[i+1]) if (!x && !y) continue else if ... cmpxchg16b or 8b ... I will try later. > > In addition, we should care about the new API. It is not decided about > > what kind of range can be ordered. I think restricting the range to be > > long size aligned is natural. Do you have any plan? > > Not really. But the current changes are all internal and don't affect > the user API. Then I will do my best to improve the performance now! > > __ffs is really fast compared to other APIs. > > You could do something like this > > for (i = 0; i < bitmap_size_in_longs; ++i) { > mask = bitmap[i]; > if (!mask) > continue; > for (j = __ffs(mask); mask; mask &= mask - 1, j = __ffs(mask)) > handle i * BITS_PER_LONG + j; > } > > This gives you the speed of __ffs() but without working on zero bits. Yes, I will do this in v2. > > We may see partial display updates if we do not hold the mmu_lock during > > xchg loop: it is possible that pages near the end of the framebuffer alone > > gets updated sometimes - I noticed this problem when I fixed the TLB flush > > issue. > > I don't understand why this happens. Because only mmu_lock protects the bitmap for VGA. xchg i = 1 xchg i = 2 ... xchg i = N We cannot get a complete snapshot without mmu_lock; if the guest faults on the Nth page during xchg'ing i = 1, 2, ... then the i = N alone will become newer. But others will be updated by the next call, so the problem is restricted: maybe not noticeable. > > Not a big problem but still maybe-noticeable change, so I think we should > > do it separately with some comments if needed. > > Well if it's noticable on the framebuffer it's also noticable with live > migration. We could do it later, but we need to really understand it first. About live migration, we do not mind whether the bitmap is a complete snapshot. In addition, we cannot do anything because the emulator can access the bitmap without mmu_lock. What we are doing is calling GET_DIRTY_LOG slot by slot: so already the result is not a snapshot at all. In the end, at the last stage, we will stop the guest and get a complete snapshot. > > In addition, we do not want to scan the dirty bitmap twice. Using the > > bits value soon after it is read into a register seems to be the fastest. > > Probably. > > > BTW, I also want to decide the design of the new API at this chance. > > Let's wait with that. We're adding APIs too quickly. Let's squeeze > everything we can out of the current APIs. I agree with you of course. At the same time, we cannot say anything without actually implementing sample userspace programs. So I want to see how much improvement the proposed API can achieve. I thought this might be a good GSoC project but ... Takuya -- To unsubscribe from this list: send the line "unsubscribe kvm" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html