Re: [Android-virt] [PATCH v5 05/13] ARM: KVM: Inject IRQs and FIQs from userspace

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On Mon, Dec 12, 2011 at 6:06 AM, Marc Zyngier <marc.zyngier@xxxxxxx> wrote:
> On 11/12/11 20:07, Christoffer Dall wrote:
>> On Dec 11, 2011, at 2:48 PM, Peter Maydell <peter.maydell@xxxxxxxxxx> wrote:
>>
>>> On 11 December 2011 19:30, Christoffer Dall
>>> <c.dall@xxxxxxxxxxxxxxxxxxxxxx> wrote:
>>>> On Sun, Dec 11, 2011 at 11:03 AM, Peter Maydell
>>>> <peter.maydell@xxxxxxxxxx> wrote:
>>>>> Removing the mask would be wrong since the irq field here
>>>>> is encoding both cpu number and irq-vs-fiq. The default is
>>>>> just an unreachable condition. (Why are we using % here
>>>>> rather than the obvious bit operation, incidentally?)
>>>>>
>>>> right, I will remove the default case.
>>>>
>>>> I highly doubt that the difference in using a bitop will be measurably
>>>> more efficient, but if you feel strongly about it, I can change it to
>>>> a shift and bitwise and, which I assume is what you mean by the
>>>> obvious bit operation? I think my CS background speaks for using %,
>>>> but whatever.
>>>
>>> Certainly the compiler ought to be able to figure out the
>>> two are the same thing; I just think "irq & 1" is more readable
>>> than "irq % 2" (because it's being clear that it's treating the
>>> variable as a pile of bits rather than an integer). This is
>>> bikeshedding rather, though, and style issues in kernel code
>>> are a matter for the kernel folk. So you can ignore me :-)
>>>
>> Well, if it was just "irq & 1", then I hear you, but it would be "(irq
>>>> cpu_idx) & 1" which I don't think is more clear.
>>
>> But yes let's see what the kernel folks say.
>
> The general consensus is to use bit operations rather than arithmetic.
> The compiler will usually convert the "% 2" pattern into a shift, but I
> tend to agree with Peter on the readability of the thing. When encoding
> multiple information in a word, bit operations should be used, as they
> make it obvious which part of the word contains the bit you're
> interested in.
>
> But I've probably been corrupted by working with HW guys for a bit too
> long... ;-)
>
>
ok, ok, I'll change it to a bit op. Can't wait for the dazzling
performance improvement ;)
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