Re: [PATCH 04/15] KVM: x86 emulator: Add check_perm callback

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On Sun, Apr 03, 2011 at 08:35:28AM -0400, Avi Kivity wrote:
> On 04/01/2011 05:10 PM, Joerg Roedel wrote:
> > This patch adds a check_perm callback for each opcode into
> > the instruction emulator. This will be used to do all
> > necessary permission checks on instructions before checking
> > whether they are intercepted or not.
> >
> >
> > @@ -216,6 +216,7 @@ struct decode_cache {
> >   	u8 seg_override;
> >   	unsigned int d;
> >   	int (*execute)(struct x86_emulate_ctxt *ctxt);
> > +	int (*check_perm)(struct x86_emulate_ctxt *ctxt);
> 
> I originally mean to use a group-like structure to have check_perm only 
> when needed, but I guess this is a premature optimization. #define D(_y) 
> { .flags = (_y) }
> >   #define DI(_y, _i) { .flags = (_y), .intercept = x86_intercept_##_i }
> > +#define DIP(_y, _i) { .flags = (_y), .intercept = x86_intercept_##_i, \
> > +		      .check_perm = em_check_perm_##_i }
> 
> Sorry, this (and all the #defines which follow) are just obfuscating.  I 
> set a bad example here, but the following patches show there is nothing 
> gained by the ## games.  Please use the full function name.

Yeah, this became a bit obfuscating in the end. My intention was to keep
the opcode tables clean and readable, but I changed it now and added the
check-functions directly removing all the #defines.

	Joerg

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