On 01/04/2011 04:55 PM, Anthony Liguori wrote:
When the TCG thread, it needs to let the IO thread run for at least
one iteration. Coordinating the execution of the IO thread such
that it's guaranteed to run at least once and then having it drop
the qemu mutex long enough for the TCG thread to acquire it is the
purpose of the qemu_fair_mutex.
That doesn't compute - the iothread doesn't hog the global lock (it
sleeps most of the time, and drops the lock while sleeping), so the
iothread cannot starve out tcg.
The fact that the iothread drops the global lock during sleep is a
detail that shouldn't affect correctness. The IO thread is absolutely
allowed to run for arbitrary periods of time without dropping the qemu
mutex.
No, it's not, since it will stop vcpus in their tracks. Whenever we
hold qemu_mutex for unbounded time, that's a bug. I think the only
place is live migration and perhaps tcg?
On the other hand, tcg does hog the global lock, so it needs to be
made to give it up so the iothread can run, for example my completion
example.
It's very easy to ask TCG to give up the qemu_mutex by using
cpu_interrupt(). It will drop the qemu_mutex and it will not attempt
to acquire it again until you restart the VCPU.
Maybe that's the solution:
def acquire_global_mutex():
if not tcg_thread:
cpu_interrupt()
global_mutex.aquire()
release_global_mutex():
global_mutex.release()
if not tcg_thread:
cpu_resume()
though it's racy, two non-tcg threads can cause an early resume.
I think the abstraction we need here is a priority lock, with higher
priority given to the iothread. A lock() operation that takes
precedence would atomically signal the current owner to drop the lock.
The I/O thread can reliably acquire the lock whenever it needs to.
If you drop all of the qemu_fair_mutex stuff and leave the qemu_mutex
getting dropped around select, TCG will generally work reliably. But
this is not race free.
What would be the impact of a race here?
Just dropping a lock does not result in reliable hand off.
Why do we want a handoff in the first place?
I don't think we do. I think we want the iothread to run in preference
to tcg, since tcg is a lock hog under guest control, while the iothread
is not a lock hog (excepting live migration).
I think a generational counter could work and a condition could work.
--
error compiling committee.c: too many arguments to function
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