On Tue, Jan 04, 2011 at 09:20:53PM +0900, Yoshiaki Tamura wrote: > 2011/1/4 Michael S. Tsirkin <mst@xxxxxxxxxx>: > > On Tue, Jan 04, 2011 at 08:02:54PM +0900, Yoshiaki Tamura wrote: > >> 2010/11/29 Stefan Hajnoczi <stefanha@xxxxxxxxx>: > >> > On Thu, Nov 25, 2010 at 6:06 AM, Yoshiaki Tamura > >> > <tamura.yoshiaki@xxxxxxxxxxxxx> wrote: > >> >> event-tap controls when to start FT transaction, and provides proxy > >> >> functions to called from net/block devices. While FT transaction, it > >> >> queues up net/block requests, and flush them when the transaction gets > >> >> completed. > >> >> > >> >> Signed-off-by: Yoshiaki Tamura <tamura.yoshiaki@xxxxxxxxxxxxx> > >> >> Signed-off-by: OHMURA Kei <ohmura.kei@xxxxxxxxxxxxx> > >> >> --- > >> >> Makefile.target | 1 + > >> >> block.h | 9 + > >> >> event-tap.c | 794 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ > >> >> event-tap.h | 34 +++ > >> >> net.h | 4 + > >> >> net/queue.c | 1 + > >> >> 6 files changed, 843 insertions(+), 0 deletions(-) > >> >> create mode 100644 event-tap.c > >> >> create mode 100644 event-tap.h > >> > > >> > event_tap_state is checked at the beginning of several functions. If > >> > there is an unexpected state the function silently returns. Should > >> > these checks really be assert() so there is an abort and backtrace if > >> > the program ever reaches this state? > >> > > >> >> +typedef struct EventTapBlkReq { > >> >> + char *device_name; > >> >> + int num_reqs; > >> >> + int num_cbs; > >> >> + bool is_multiwrite; > >> > > >> > Is multiwrite logging necessary? If event tap is called from within > >> > the block layer then multiwrite is turned into one or more > >> > bdrv_aio_writev() calls. > >> > > >> >> +static void event_tap_replay(void *opaque, int running, int reason) > >> >> +{ > >> >> + EventTapLog *log, *next; > >> >> + > >> >> + if (!running) { > >> >> + return; > >> >> + } > >> >> + > >> >> + if (event_tap_state != EVENT_TAP_LOAD) { > >> >> + return; > >> >> + } > >> >> + > >> >> + event_tap_state = EVENT_TAP_REPLAY; > >> >> + > >> >> + QTAILQ_FOREACH(log, &event_list, node) { > >> >> + EventTapBlkReq *blk_req; > >> >> + > >> >> + /* event resume */ > >> >> + switch (log->mode & ~EVENT_TAP_TYPE_MASK) { > >> >> + case EVENT_TAP_NET: > >> >> + event_tap_net_flush(&log->net_req); > >> >> + break; > >> >> + case EVENT_TAP_BLK: > >> >> + blk_req = &log->blk_req; > >> >> + if ((log->mode & EVENT_TAP_TYPE_MASK) == EVENT_TAP_IOPORT) { > >> >> + switch (log->ioport.index) { > >> >> + case 0: > >> >> + cpu_outb(log->ioport.address, log->ioport.data); > >> >> + break; > >> >> + case 1: > >> >> + cpu_outw(log->ioport.address, log->ioport.data); > >> >> + break; > >> >> + case 2: > >> >> + cpu_outl(log->ioport.address, log->ioport.data); > >> >> + break; > >> >> + } > >> >> + } else { > >> >> + /* EVENT_TAP_MMIO */ > >> >> + cpu_physical_memory_rw(log->mmio.address, > >> >> + log->mmio.buf, > >> >> + log->mmio.len, 1); > >> >> + } > >> >> + break; > >> > > >> > Why are net tx packets replayed at the net level but blk requests are > >> > replayed at the pio/mmio level? > >> > > >> > I expected everything to replay either as pio/mmio or as net/block. > >> > >> Stefan, > >> > >> After doing some heavy load tests, I realized that we have to > >> take a hybrid approach to replay for now. This is because when a > >> device moves to the next state (e.g. virtio decreases inuse) is > >> different between net and block. For example, virtio-net > >> decreases inuse upon returning from the net layer, > >> but virtio-blk > >> does that inside of the callback. > > > > For TX, virtio-net calls virtqueue_push from virtio_net_tx_complete. > > For RX, virtio-net calls virtqueue_flush from virtio_net_receive. > > Both are invoked from a callback. > > > >> If we only use pio/mmio > >> replay, even though event-tap tries to replay net requests, some > >> get lost because the state has proceeded already. > > > > It seems that all you need to do to avoid this is to > > delay the callback? > > Yeah, if it's possible. But if you take a look at virtio-net, > you'll see that virtio_push is called immediately after calling > qemu_sendv_packet > while virtio-blk does that in the callback. This is only if the packet was sent immediately. I was referring to the case where the packet is queued. > > > >> This doesn't > >> happen with block, because the state is still old enough to > >> replay. Note that using hybrid approach won't cause duplicated > >> requests on the secondary. > > > > An assumption devices make is that a buffer is unused once > > completion callback was invoked. Does this violate that assumption? > > No, it shouldn't. In case of net with net layer replay, we copy > the content of the requests, and in case of block, because we > haven't called the callback yet, the requests remains fresh. > > Yoshi > Yes, as long as you copy it should be fine. Maybe it's a good idea for event-tap to queue all packets to avoid the copy and avoid the need to replay at the net level. > > > > -- > > MST > > > > -- To unsubscribe from this list: send the line "unsubscribe kvm" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html