On 05/12/2010 09:11 PM, Stefano Stabellini wrote:
On Wed, 12 May 2010, Jamie Lokier wrote:
Stefano Stabellini wrote:
On Wed, 12 May 2010, Avi Kivity wrote:
It's useful if you have a one-line horizontal pattern you want to
propagate all over.
It might be useful all right, but it is not entirely clear what the
hardware should do in this situation from the documentation we have, and
certainly the current state of the cirrus emulation code doesn't help.
It's quite a reasonable thing for hardware to do, even if not documented.
It would be surprising if the hardware didn't copy the one-line pattern.
All right then, you convinced me :)
This is my proposed solution, however it is untested with Windows NT.
Signed-off-by: Stefano Stabellini<stefano.stabellini@xxxxxxxxxxxxx>
---
diff --git a/hw/cirrus_vga.c b/hw/cirrus_vga.c
index 9f61a01..a7f0d3c 100644
--- a/hw/cirrus_vga.c
+++ b/hw/cirrus_vga.c
@@ -676,15 +676,17 @@ static void cirrus_do_copy(CirrusVGAState *s, int dst, int src, int w, int h)
int sx, sy;
int dx, dy;
int width, height;
+ uint32_t start_addr, line_offset, line_compare;
int depth;
int notify = 0;
depth = s->vga.get_bpp(&s->vga) / 8;
s->vga.get_resolution(&s->vga,&width,&height);
+ s->vga.get_offsets(&s->vga,&line_offset,&start_addr,&line_compare);
/* extra x, y */
- sx = (src % ABS(s->cirrus_blt_srcpitch)) / depth;
- sy = (src / ABS(s->cirrus_blt_srcpitch));
+ sx = (src % line_offset) / depth;
+ sy = (src / line_offset);
dx = (dst % ABS(s->cirrus_blt_dstpitch)) / depth;
dy = (dst / ABS(s->cirrus_blt_dstpitch));
dx/dy also need to be calculated according to line_offset.
I think the rules are:
if src_byte_range in screen and dst_byte_range in screen
and srcpitch == dstpitch == line_offset:
can use qemu_console_copy
elif dst_byte_range overlaps screen:
if dstpitch == line_offset:
invalidate rectangle
else:
invalidate full screen
--
error compiling committee.c: too many arguments to function
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