Re: Call for GSoC/Outreachy internship project ideas

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On Wed, Jan 31, 2024 at 10:30 AM Palmer Dabbelt <palmer@xxxxxxxxxxx> wrote:
>
> On Tue, 30 Jan 2024 12:28:27 PST (-0800), stefanha@xxxxxxxxx wrote:
> > On Tue, 30 Jan 2024 at 14:40, Palmer Dabbelt <palmer@xxxxxxxxxxx> wrote:
> >>
> >> On Mon, 15 Jan 2024 08:32:59 PST (-0800), stefanha@xxxxxxxxx wrote:
> >> > Dear QEMU and KVM communities,
> >> > QEMU will apply for the Google Summer of Code and Outreachy internship
> >> > programs again this year. Regular contributors can submit project
> >> > ideas that they'd like to mentor by replying to this email before
> >> > January 30th.
> >>
> >> It's the 30th, sorry if this is late but I just saw it today.  +Alistair
> >> and Daniel, as I didn't sync up with anyone about this so not sure if
> >> someone else is looking already (we're not internally).
> >>
> >> > Internship programs
> >> > ---------------------------
> >> > GSoC (https://summerofcode.withgoogle.com/) and Outreachy
> >> > (https://www.outreachy.org/) offer paid open source remote work
> >> > internships to eligible people wishing to participate in open source
> >> > development. QEMU has been part of these internship programs for many
> >> > years. Our mentors have enjoyed helping talented interns make their
> >> > first open source contributions and some former interns continue to
> >> > participate today.
> >> >
> >> > Who can mentor
> >> > ----------------------
> >> > Regular contributors to QEMU and KVM can participate as mentors.
> >> > Mentorship involves about 5 hours of time commitment per week to
> >> > communicate with the intern, review their patches, etc. Time is also
> >> > required during the intern selection phase to communicate with
> >> > applicants. Being a mentor is an opportunity to help someone get
> >> > started in open source development, will give you experience with
> >> > managing a project in a low-stakes environment, and a chance to
> >> > explore interesting technical ideas that you may not have time to
> >> > develop yourself.
> >> >
> >> > How to propose your idea
> >> > ----------------------------------
> >> > Reply to this email with the following project idea template filled in:
> >> >
> >> > === TITLE ===
> >> >
> >> > '''Summary:''' Short description of the project
> >> >
> >> > Detailed description of the project that explains the general idea,
> >> > including a list of high-level tasks that will be completed by the
> >> > project, and provides enough background for someone unfamiliar with
> >> > the codebase to do research. Typically 2 or 3 paragraphs.
> >> >
> >> > '''Links:'''
> >> > * Wiki links to relevant material
> >> > * External links to mailing lists or web sites
> >> >
> >> > '''Details:'''
> >> > * Skill level: beginner or intermediate or advanced
> >> > * Language: C/Python/Rust/etc
> >>
> >> I'm not 100% sure this is a sane GSoC idea, as it's a bit open ended and
> >> might have some tricky parts.  That said it's tripping some people up
> >> and as far as I know nobody's started looking at it, so I figrued I'd
> >> write something up.
> >>
> >> I can try and dig up some more links if folks thing it's interesting,
> >> IIRC there's been a handful of bug reports related to very small loops
> >> that run ~10x slower when vectorized.  Large benchmarks like SPEC have
> >> also shown slowdowns.
> >
> > Hi Palmer,
> > Performance optimization can be challenging for newcomers. I wouldn't
> > recommend it for a GSoC project unless you have time to seed the
> > project idea with specific optimizations to implement based on your
> > experience and profiling. That way the intern has a solid starting
> > point where they can have a few successes before venturing out to do
> > their own performance analysis.
>
> Ya, I agree.  That's part of the reason why I wasn't sure if it's a
> good idea.  At least for this one I think there should be some easy to
> understand performance issue, as the loops that go very slowly consist
> of a small number of instructions and go a lot slower.
>
> I'm actually more worried about this running into a rabbit hole of
> adding new TCG operations or even just having no well defined mappings
> between RVV and AVX, those might make the project really hard.
>
> > Do you have the time to profile and add specifics to the project idea
> > by Feb 21st? If that sounds good to you, I'll add it to the project
> > ideas list and you can add more detailed tasks in the coming weeks.
>
> I can at least dig up some of the examples I ran into, there's been a
> handful filtering in over the last year or so.
>
> This one
> <https://gist.github.com/compnerd/daa7e68f7b4910cb6b27f856e6c2beba>
> still has a much more than 10x slowdown (73ms -> 13s) with
> vectorization, for example.

It's probably worth creating a Gitlab issue for this and adding all of
the examples there. That way we have a single place to store them all

Alistair

>
> > Thanks,
> > Stefan
>





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