On Mon, May 08, 2023 at 11:44:19PM +0200, Peter Zijlstra wrote: > On Mon, May 08, 2023 at 11:19:58PM +0200, Peter Zijlstra wrote: > > > --- a/drivers/clocksource/hyperv_timer.c > > +++ b/drivers/clocksource/hyperv_timer.c > > @@ -408,9 +408,9 @@ static u64 notrace read_hv_clock_tsc_cs( > > return read_hv_clock_tsc(); > > } > > > > -static u64 notrace read_hv_sched_clock_tsc(void) > > +static u64 noinstr read_hv_sched_clock_tsc(void) > > { > > - return (read_hv_clock_tsc() - hv_sched_clock_offset) * > > + return (hv_read_tsc_page(hv_get_tsc_page()) - hv_sched_clock_offset) * > > (NSEC_PER_SEC / HV_CLOCK_HZ); > > } > > > > --- a/include/clocksource/hyperv_timer.h > > +++ b/include/clocksource/hyperv_timer.h > > @@ -38,7 +38,7 @@ extern void hv_remap_tsc_clocksource(voi > > extern unsigned long hv_get_tsc_pfn(void); > > extern struct ms_hyperv_tsc_page *hv_get_tsc_page(void); > > > > -static inline notrace u64 > > +static __always_inline notrace u64 > > hv_read_tsc_page_tsc(const struct ms_hyperv_tsc_page *tsc_pg, u64 *cur_tsc) > > { > > u64 scale, offset; > > @@ -85,7 +85,7 @@ hv_read_tsc_page_tsc(const struct ms_hyp > > return mul_u64_u64_shr(*cur_tsc, scale, 64) + offset; > > } > > > > -static inline notrace u64 > > +static __always_inline notrace u64 > > hv_read_tsc_page(const struct ms_hyperv_tsc_page *tsc_pg) > > { > > u64 cur_tsc; > > Hyper-V folks! > > While reviewing all this I found the following 'gem': > > hv_init_clocksource() > hv_setup_sched_clock() > paravirt_set_sched_clock(read_hv_sched_clock_msr) > > read_hv_sched_clock_msr() [notrace] > read_hv_clock_msr() [notrace] > hv_get_register() *traced* > hv_get_non_nested_register() ... > hv_ghcb_msr_read() > WARN_ON(in_nmi()) > ... > local_irq_save() > > > Note that: > > a) sched_clock() is used in NMI context a *LOT* > b) sched_clock() is notrace (or even noinstr with these patches) > and local_irq_save() implies tracing > Tianyu and Michael, what's your thought on this? Is the MSR-based GHCB usable at this point? What other clock source can be used? Thanks, Wei. > > Can you pretty please: > > 1) delete all this; or, > 2) fix it in a hurry? > > Thanks!