In contrast to the original v0.9 virtio spec (which was rather vague), the virtio 1.0+ spec demands that a RNG request returns at least one byte: "The device MUST place one or more random bytes into the buffer, but it MAY use less than the entire buffer length." Our current implementation does not prevent returning zero bytes, which upsets an assert in EDK II. /dev/urandom should always return at least 256 bytes of entropy, unless interrupted by a signal. Repeat the read if that happens, and give up if that fails as well. This makes sure we return some entropy and become spec compliant. Signed-off-by: Andre Przywara <andre.przywara@xxxxxxx> Reported-by: Sami Mujawar <sami.mujawar@xxxxxxx> --- virtio/rng.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/virtio/rng.c b/virtio/rng.c index e6e70ced3..d5959d358 100644 --- a/virtio/rng.c +++ b/virtio/rng.c @@ -66,8 +66,18 @@ static bool virtio_rng_do_io_request(struct kvm *kvm, struct rng_dev *rdev, stru head = virt_queue__get_iov(queue, iov, &out, &in, kvm); len = readv(rdev->fd, iov, in); - if (len < 0 && errno == EAGAIN) - len = 0; + if (len < 0 && (errno == EAGAIN || errno == EINTR)) { + /* + * The virtio 1.0 spec demands at least one byte of entropy, + * so we cannot just return with 0 if something goes wrong. + * The urandom(4) manpage mentions that a read from /dev/urandom + * should always return at least 256 bytes of randomness, so + * just retry here in case we were interrupted by a signal. + */ + len = readv(rdev->fd, iov, in); + if (len < 1) + return false; + } virt_queue__set_used_elem(queue, head, len); -- 2.25.1