On 03/16/2010 08:57 AM, Avi Kivity wrote:
On 03/16/2010 03:51 PM, Anthony Liguori wrote:
On 03/16/2010 08:29 AM, Avi Kivity wrote:
On 03/16/2010 03:17 PM, Yoshiaki Tamura wrote:
Avi Kivity wrote:
On 03/16/2010 12:53 PM, Yoshiaki Tamura wrote:
Modifies wrapper functions for byte-based phys_ram_dirty bitmap to
bit-based phys_ram_dirty bitmap, and adds more wrapper functions to
prevent
direct access to the phys_ram_dirty bitmap.
+
+static inline int cpu_physical_memory_get_dirty_flags(ram_addr_t
addr)
+{
+ unsigned long mask;
+ int index = (addr>> TARGET_PAGE_BITS) / HOST_LONG_BITS;
+ int offset = (addr>> TARGET_PAGE_BITS)& (HOST_LONG_BITS - 1);
+ int ret = 0;
+
+ mask = 1UL<< offset;
+ if (phys_ram_vga_dirty[index]& mask)
+ ret |= VGA_DIRTY_FLAG;
+ if (phys_ram_code_dirty[index]& mask)
+ ret |= CODE_DIRTY_FLAG;
+ if (phys_ram_migration_dirty[index]& mask)
+ ret |= MIGRATION_DIRTY_FLAG;
+
+ return ret;
}
static inline int cpu_physical_memory_get_dirty(ram_addr_t addr,
int dirty_flags)
{
- return phys_ram_dirty[addr>> TARGET_PAGE_BITS]& dirty_flags;
+ return cpu_physical_memory_get_dirty_flags(addr)& dirty_flags;
}
This turns one cacheline access into three. If the dirty bitmaps
were in
an array, you could do
return dirty_bitmaps[dirty_index][addr >> (TARGET_PAGE_BITS +
BITS_IN_LONG)] & mask;
with one cacheline access.
If I'm understanding the existing code correctly,
int dirty_flags can be combined, like VGA + MIGRATION.
If we only have to worry about a single dirty flag, I agree with
your idea.
From a quick grep it seems flags are not combined, except for
something strange with CODE_DIRTY_FLAG:
static void notdirty_mem_writel(void *opaque, target_phys_addr_t
ram_addr,
uint32_t val)
{
int dirty_flags;
dirty_flags = phys_ram_dirty[ram_addr >> TARGET_PAGE_BITS];
if (!(dirty_flags & CODE_DIRTY_FLAG)) {
#if !defined(CONFIG_USER_ONLY)
tb_invalidate_phys_page_fast(ram_addr, 4);
dirty_flags = phys_ram_dirty[ram_addr >> TARGET_PAGE_BITS];
#endif
}
stl_p(qemu_get_ram_ptr(ram_addr), val);
dirty_flags |= (0xff & ~CODE_DIRTY_FLAG);
phys_ram_dirty[ram_addr >> TARGET_PAGE_BITS] = dirty_flags;
/* we remove the notdirty callback only if the code has been
flushed */
if (dirty_flags == 0xff)
tlb_set_dirty(cpu_single_env, cpu_single_env->mem_io_vaddr);
}
I can't say I understand what it does.
The semantics of CODE_DIRTY_FLAG are a little counter intuitive.
CODE_DIRTY_FLAG means that we know that something isn't code so
writes do not need checking for self modifying code.
So the hardware equivalent is, when the Instruction TLB loads a page
address, clear CODE_DIRTY_FLAG?
Yes, and is what tlb_protect_code() does and it's called from
tb_alloc_page() which is what's code when a TB is created.
Regards,
Anthony Liguori
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