Re: [PATCH 00/18] KVM: PPC: Virtualize Gekko guests

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On 08.02.2010, at 13:15, Avi Kivity wrote:

> On 02/08/2010 02:05 PM, Alexander Graf wrote:
>>> 
>>>> http://www.dolphin-emu.com/
>>>> 
>>>> Basically I envision that this is the easiest way to do PR for KVM on PPC. Releasing this properly will instantly raise awareness and thus potentially increase our user base by a lot. IMHO it'd also help KVM in general, keeping it in the news.
>>>> 
>>>>       
>>> To me it seems the intersection of gamers with ppc desktop linux owners would be rather small.
>>>     
>> There are no ppc desktop linux owners left. Well - almost none. There's only servers and gamers.
>>   
> 
> ... so what's the use case? server owners won't run games, and console owners don't need kvm to run games.  Unless you propose to run Wii games on PlayStation, or something.

It's an experiment to verify a theory I've had for quite a while, based on this talk: http://www.heise.de/fastbin/eventmanager/file/?media_id=466

The general idea is that the only difference between proprietary software and open software for a company developing open source is that they need less marketing. Simply because people outside will be aware of the products.

Take Windows Server as an example. The reason people use it is because they know how to use Windows at home. They take a brand they know, usability they know and expectations they have to the server world.

I think the same thing could apply to KVM. If there was a UI that's as easy to use and as user focused as virtual box, the awareness of kvm would rise because people use it on their workstations and would thus expect the same piece of software on their servers.

Since I'm no UI programmer and I figured creating a usable UI takes way too long for me to spend time on, I figured I'd go with something where I could make a difference myself. And that's PPC.

If you're using KVM on your game console and it works well, why not use it on your server?

Also, as mentioned earlier, I've had different levels of awareness of stuff I did so far. People were extremely fascinated by and eager to see osx running on kvm. For nesting, the audience was smaller, thus the news it generated was way less. When it comes to commodity hardware (game consoles), I think the audience is a lot bigger again, thus generating more traction.

The same thing happened with the PPC btw. Since Apple stopped shipping PPC based Macs, people are way less aware and way less interested in it. I'm pretty sure the number of server sales are still the same as they used to be, but because there's no commodity hardware that generates awareness, people believe it to be dead.

So far for the theory. We'll see if my point gets proven soon enough I guess :-).


Alex--
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