On Mon, Jul 04, 2022 at 02:51:32PM +0200, Christoph Hellwig wrote: > +/* > + * vGPU type name is defined as GVTg_Vx_y which contains the physical GPU > + * generation type (e.g V4 as BDW server, V5 as SKL server). > + * > + * Depening on the physical SKU resource, we might see vGPU types like > + * GVTg_V4_8, GVTg_V4_4, GVTg_V4_2, etc. We can create different types of > + * vGPU on same physical GPU depending on available resource. Each vGPU > + * type will have a different number of avail_instance to indicate how > + * many vGPU instance can be created for this type. > + */ > #define VGPU_MAX_WEIGHT 16 > #define VGPU_WEIGHT(vgpu_num) \ > (VGPU_MAX_WEIGHT / (vgpu_num)) > > -static const struct { > - unsigned int low_mm; > - unsigned int high_mm; > - unsigned int fence; > - > - /* A vGPU with a weight of 8 will get twice as much GPU as a vGPU > - * with a weight of 4 on a contended host, different vGPU type has > - * different weight set. Legal weights range from 1 to 16. > - */ > - unsigned int weight; > - enum intel_vgpu_edid edid; > - const char *name; > -} vgpu_types[] = { > -/* Fixed vGPU type table */ > +static const struct intel_vgpu_config intel_vgpu_configs[] = { > { MB_TO_BYTES(64), MB_TO_BYTES(384), 4, VGPU_WEIGHT(8), GVT_EDID_1024_768, "8" }, > { MB_TO_BYTES(128), MB_TO_BYTES(512), 4, VGPU_WEIGHT(4), GVT_EDID_1920_1200, "4" }, > { MB_TO_BYTES(256), MB_TO_BYTES(1024), 4, VGPU_WEIGHT(2), GVT_EDID_1920_1200, "2" }, > @@ -106,63 +103,34 @@ static const struct { > */ [..] > for (i = 0; i < num_types; ++i) { > - if (low_avail / vgpu_types[i].low_mm == 0) > - break; > - > - gvt->types[i].low_gm_size = vgpu_types[i].low_mm; > - gvt->types[i].high_gm_size = vgpu_types[i].high_mm; > - gvt->types[i].fence = vgpu_types[i].fence; > + const struct intel_vgpu_config *conf = &intel_vgpu_configs[i]; > > - if (vgpu_types[i].weight < 1 || > - vgpu_types[i].weight > VGPU_MAX_WEIGHT) > + if (low_avail / conf->low_mm == 0) > + break; > + if (conf->weight < 1 || conf->weight > VGPU_MAX_WEIGHT) > goto out_free_types; This is now clearly impossible right? Maybe a BUILD_BUG_ON is all that is needed: #define VGPU_WEIGHT(vgpu_num) \ (VGPU_MAX_WEIGHT + BUILD_BUG_ON_ZERO((vgpu_num) > VGPU_MAX_WEIGHT) / (vgpu_num)) > + sprintf(gvt->types[i].name, "GVTg_V%u_%s", > + GRAPHICS_VER(gvt->gt->i915) == 8 ? 4 : 5, conf->name); > + gvt->types->conf = conf; > + gvt->types[i].avail_instance = min(low_avail / conf->low_mm, > + high_avail / conf->high_mm); snprintf and check for failure? Regardless, makes sense to me: Reviewed-by: Jason Gunthorpe <jgg@xxxxxxxxxx> Jason