On Wed, Jan 05, 2022 at 10:02:53PM +0000, Sean Christopherson wrote: > On Wed, Jan 05, 2022, Michael Roth wrote: > > On Wed, Jan 05, 2022 at 07:40:57PM +0000, Sean Christopherson wrote: > > > As for ucall_init(), I think the best approach would be to make kvm_vm_elf_load() > > > a static and replace all calls with: > > > > > > kvm_vm_load_guest(vm); > > > > > > where its implementation is: > > > > > > void kvm_vm_load_guest(struct kvm_vm *vm) > > > { > > > kvm_vm_elf_load(vm, program_invocation_name); > > > > > > ucall_init(vm); > > > } > > > > > > The logic being that if a test creates a VM but never loads any code into the guest, > > > e.g. kvm_create_max_vcpus, then it _can't_ make ucalls. > > > > Makes sense. And if different ops are needed for vmgexit()/tdcall() it > > could be something like (if based on patches 1-5 of this series, and > > extending vm_guest_mode as you suggested earlier): > > > > void kvm_vm_load_guest(struct kvm_vm *vm) > > { > > > > kvm_vm_elf_load(vm, program_invocation_name); > > > > if (vm->mode == VM_MODE_SEV) > > ucall_init_ops(vm, ucall_ops_pio_vmgexit); > > else (vm->vm_type == VM_MODE_TDX) > > I don't think we want to do this here, but instead down in the arch-specific > ucall_init(). Also, not sure if I was clear before (can't tell what you interpreted > based on the above snippet), but I think we'll want VM_MODE_SEV etc... to be > modifiers on top of the VA/PA stuff. Ok, something like this (with additional ones added as-needed)? #define VM_MODE_DEFAULT VM_MODE_PXXV48_4K +#define SEV_VM_MODE_DEFAULT SEV_VM_MODE_PXXV48_4K enum vm_guest_mode { ... VM_MODE_PXXV48_4K, ... NUM_VM_MODES, + SEV_VM_MODE_PXXV48_4K, + NUM_VM_MODES_EXTENDED, } > > > ucall_init_ops(vm, ucall_ops_pio_tdcall); > > else > > ucall_init_ops(vm, ucall_ops_pio); > > > > Shame we have to update all the kvm_vm_elf_load() call-sites, but > > they'd end up potentially breaking things if left as-is anyway. > > > > Were you planning on sending patches for these changes, or should I incorporate > > your prototype and take a stab at the other changes as part of v2 of this > > series? > > Nope, all yours. Thanks! Thanks for the suggestions!