Kernel code calls num_node_state() to compare number of nodes with a given number. The underlying code calls bitmap_weight(), and we can do it more efficiently with num_node_state_eq because conditional nodes_weight may stop traversing the nodemask earlier, as soon as condition is met. Signed-off-by: Yury Norov <yury.norov@xxxxxxxxx> --- include/linux/nodemask.h | 5 +++++ mm/page_alloc.c | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/include/linux/nodemask.h b/include/linux/nodemask.h index 197598e075e9..c5014dbf3cce 100644 --- a/include/linux/nodemask.h +++ b/include/linux/nodemask.h @@ -466,6 +466,11 @@ static inline int num_node_state(enum node_states state) return nodes_weight(node_states[state]); } +static inline int num_node_state_eq(enum node_states state, int num) +{ + return nodes_weight_eq(node_states[state], num); +} + #define for_each_node_state(__node, __state) \ for_each_node_mask((__node), node_states[__state]) diff --git a/mm/page_alloc.c b/mm/page_alloc.c index edfd6c81af82..71f5652828b8 100644 --- a/mm/page_alloc.c +++ b/mm/page_alloc.c @@ -8323,7 +8323,7 @@ void __init page_alloc_init(void) int ret; #ifdef CONFIG_NUMA - if (num_node_state(N_MEMORY) == 1) + if (num_node_state_eq(N_MEMORY, 1)) hashdist = 0; #endif -- 2.30.2