Add TCG target-specific has_work() handler in TCGCPUOps, and add tcg_cpu_has_work() as AccelOpsClass has_work() implementation. Signed-off-by: Philippe Mathieu-Daudé <f4bug@xxxxxxxxx> --- include/hw/core/tcg-cpu-ops.h | 4 ++++ accel/tcg/tcg-accel-ops.c | 12 ++++++++++++ 2 files changed, 16 insertions(+) diff --git a/include/hw/core/tcg-cpu-ops.h b/include/hw/core/tcg-cpu-ops.h index bbec7760f48..919d9006e24 100644 --- a/include/hw/core/tcg-cpu-ops.h +++ b/include/hw/core/tcg-cpu-ops.h @@ -66,6 +66,10 @@ struct TCGCPUOps { void (*do_interrupt)(CPUState *cpu); #endif /* !CONFIG_USER_ONLY || !TARGET_I386 */ #ifdef CONFIG_SOFTMMU + /** + * @has_work: Callback for checking if there is work to do. + */ + bool (*has_work)(CPUState *cpu); /** @cpu_exec_interrupt: Callback for processing interrupts in cpu_exec */ bool (*cpu_exec_interrupt)(CPUState *cpu, int interrupt_request); /** diff --git a/accel/tcg/tcg-accel-ops.c b/accel/tcg/tcg-accel-ops.c index 1a8e8390bd6..ed4ebe735fe 100644 --- a/accel/tcg/tcg-accel-ops.c +++ b/accel/tcg/tcg-accel-ops.c @@ -32,6 +32,7 @@ #include "qemu/main-loop.h" #include "qemu/guest-random.h" #include "exec/exec-all.h" +#include "hw/core/tcg-cpu-ops.h" #include "tcg-accel-ops.h" #include "tcg-accel-ops-mttcg.h" @@ -73,6 +74,16 @@ int tcg_cpus_exec(CPUState *cpu) return ret; } +static bool tcg_cpu_has_work(CPUState *cpu) +{ + CPUClass *cc = CPU_GET_CLASS(cpu); + + if (!cc->tcg_ops->has_work) { + return false; + } + return cc->tcg_ops->has_work(cpu); +} + /* mask must never be zero, except for A20 change call */ void tcg_handle_interrupt(CPUState *cpu, int mask) { @@ -108,6 +119,7 @@ static void tcg_accel_ops_init(AccelOpsClass *ops) ops->kick_vcpu_thread = rr_kick_vcpu_thread; ops->handle_interrupt = tcg_handle_interrupt; } + ops->has_work = tcg_cpu_has_work; } static void tcg_accel_ops_class_init(ObjectClass *oc, void *data) -- 2.31.1