On Fri, Jun 18, 2021 at 07:08:30PM +0300, Arseny Krasnov wrote:
On 18.06.2021 18:55, Stefano Garzarella wrote:
On Fri, Jun 18, 2021 at 06:04:37PM +0300, Arseny Krasnov wrote:
On 18.06.2021 16:44, Stefano Garzarella wrote:
Hi Arseny,
the series looks great, I have just a question below about
seqpacket_dequeue.
I also sent a couple a simple fixes, it would be great if you can review
them:
https://lore.kernel.org/netdev/20210618133526.300347-1-sgarzare@xxxxxxxxxx/
On Fri, Jun 11, 2021 at 02:12:38PM +0300, Arseny Krasnov wrote:
Callback fetches RW packets from rx queue of socket until whole record
is copied(if user's buffer is full, user is not woken up). This is done
to not stall sender, because if we wake up user and it leaves syscall,
nobody will send credit update for rest of record, and sender will wait
for next enter of read syscall at receiver's side. So if user buffer is
full, we just send credit update and drop data.
Signed-off-by: Arseny Krasnov <arseny.krasnov@xxxxxxxxxxxxx>
---
v10 -> v11:
1) 'msg_count' field added to count current number of EORs.
2) 'msg_ready' argument removed from callback.
3) If 'memcpy_to_msg()' failed during copy loop, there will be
no next attempts to copy data, rest of record will be freed.
include/linux/virtio_vsock.h | 5 ++
net/vmw_vsock/virtio_transport_common.c | 84 +++++++++++++++++++++++++
2 files changed, 89 insertions(+)
diff --git a/include/linux/virtio_vsock.h b/include/linux/virtio_vsock.h
index dc636b727179..1d9a302cb91d 100644
--- a/include/linux/virtio_vsock.h
+++ b/include/linux/virtio_vsock.h
@@ -36,6 +36,7 @@ struct virtio_vsock_sock {
u32 rx_bytes;
u32 buf_alloc;
struct list_head rx_queue;
+ u32 msg_count;
};
struct virtio_vsock_pkt {
@@ -80,6 +81,10 @@ virtio_transport_dgram_dequeue(struct vsock_sock *vsk,
struct msghdr *msg,
size_t len, int flags);
+ssize_t
+virtio_transport_seqpacket_dequeue(struct vsock_sock *vsk,
+ struct msghdr *msg,
+ int flags);
s64 virtio_transport_stream_has_data(struct vsock_sock *vsk);
s64 virtio_transport_stream_has_space(struct vsock_sock *vsk);
diff --git a/net/vmw_vsock/virtio_transport_common.c b/net/vmw_vsock/virtio_transport_common.c
index ad0d34d41444..1e1df19ec164 100644
--- a/net/vmw_vsock/virtio_transport_common.c
+++ b/net/vmw_vsock/virtio_transport_common.c
@@ -393,6 +393,78 @@ virtio_transport_stream_do_dequeue(struct vsock_sock *vsk,
return err;
}
+static int virtio_transport_seqpacket_do_dequeue(struct vsock_sock *vsk,
+ struct msghdr *msg,
+ int flags)
+{
+ struct virtio_vsock_sock *vvs = vsk->trans;
+ struct virtio_vsock_pkt *pkt;
+ int dequeued_len = 0;
+ size_t user_buf_len = msg_data_left(msg);
+ bool copy_failed = false;
+ bool msg_ready = false;
+
+ spin_lock_bh(&vvs->rx_lock);
+
+ if (vvs->msg_count == 0) {
+ spin_unlock_bh(&vvs->rx_lock);
+ return 0;
+ }
+
+ while (!msg_ready) {
+ pkt = list_first_entry(&vvs->rx_queue, struct virtio_vsock_pkt, list);
+
+ if (!copy_failed) {
+ size_t pkt_len;
+ size_t bytes_to_copy;
+
+ pkt_len = (size_t)le32_to_cpu(pkt->hdr.len);
+ bytes_to_copy = min(user_buf_len, pkt_len);
+
+ if (bytes_to_copy) {
+ int err;
+
+ /* sk_lock is held by caller so no one else can dequeue.
+ * Unlock rx_lock since memcpy_to_msg() may sleep.
+ */
+ spin_unlock_bh(&vvs->rx_lock);
+
+ err = memcpy_to_msg(msg, pkt->buf, bytes_to_copy);
+ if (err) {
+ /* Copy of message failed, set flag to skip
+ * copy path for rest of fragments. Rest of
+ * fragments will be freed without copy.
+ */
+ copy_failed = true;
+ dequeued_len = err;
If we fail to copy the message we will discard the entire packet.
Is it acceptable for the user point of view, or we should leave the
packet in the queue and the user can retry, maybe with a different
buffer?
Then we can remove the packets only when we successfully copied all the
fragments.
I'm not sure make sense, maybe better to check also other
implementations :-)
Thanks,
Stefano
Understand, i'll check it on weekend, anyway I think it is
not critical for implementation.
Yep, I agree.
I have another question: may be it is useful to research for
approach where packets are not queued until whole message
is received, but copied to user's buffer thus freeing memory.
(like previous implementation, of course with solution of problem
where part of message still in queue, while reader was woken
by timeout or signal).
I think it is better, because in current version, sender may set
'peer_alloc_buf' to for example 1MB, so at receiver we get
1MB of 'kmalloc()' memory allocated, while having user's buffer
to copy data there or drop it(if user's buffer is full). This way
won't change spec(e.g. no message id or SEQ_BEGIN will be added).
What do You think?
Yep, I see your point and it would be great, but I think the main issues
to fix is how to handle a signal while we are waiting other fragments
since the other peer can take unspecified time to send them.
What about transport callback, something like 'seqpacket_drain()' or
'seqpacket_drop_curr()' - when we got signal or timeout, notify transport
to drop current message. In virtio case this will set special flag in transport,
so on next dequeue, this flag is checked and if it is set - we drop all packets
until EOR found. Then we can copy untouched new record.
But in this way, we will lose the entire message.
Is it acceptable for seqpacket?
Stefano