Re: [PATCH v3 5/9] KVM: vmx/pmu: Add MSR_ARCH_LBR_DEPTH emulation for Arch LBR

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On Thu, Mar 04, 2021, Xu, Like wrote:
> Hi Sean,
> 
> Thanks for your detailed review on the patch set.
> 
> On 2021/3/4 0:58, Sean Christopherson wrote:
> > On Wed, Mar 03, 2021, Like Xu wrote:
> > > @@ -348,10 +352,26 @@ static bool intel_pmu_handle_lbr_msrs_access(struct kvm_vcpu *vcpu,
> > >   	return true;
> > >   }
> > > +/*
> > > + * Check if the requested depth values is supported
> > > + * based on the bits [0:7] of the guest cpuid.1c.eax.
> > > + */
> > > +static bool arch_lbr_depth_is_valid(struct kvm_vcpu *vcpu, u64 depth)
> > > +{
> > > +	struct kvm_cpuid_entry2 *best;
> > > +
> > > +	best = kvm_find_cpuid_entry(vcpu, 0x1c, 0);
> > > +	if (best && depth && !(depth % 8))
> > This is still wrong, it fails to weed out depth > 64.
> 
> How come ? The testcases depth = {65, 127, 128} get #GP as expected.

@depth is a u64, throw in a number that is a multiple of 8 and >= 520, and the
"(1ULL << (depth / 8 - 1))" will trigger undefined behavior due to shifting
beyond the capacity of a ULL / u64.

Adding the "< 64" check would also allow dropping the " & 0xff" since the check
would ensure the shift doesn't go beyond bit 7.  I'm not sure the cleverness is
worth shaving a cycle, though.

> > Not that this is a hot path, but it's probably worth double checking that the
> > compiler generates simple code for "depth % 8", e.g. it can be "depth & 7)".
> 
> Emm, the "%" operation is quite normal over kernel code.

So is "&" :-)  I was just pointing out that the compiler should optimize this,
and it did.

> if (best && depth && !(depth % 8))
>    10659:       48 85 c0                test   rax,rax
>    1065c:       74 c7                   je     10625 <intel_pmu_set_msr+0x65>
>    1065e:       4d 85 e4                test   r12,r12
>    10661:       74 c2                   je     10625 <intel_pmu_set_msr+0x65>
>    10663:       41 f6 c4 07             test   r12b,0x7
>    10667:       75 bc                   jne    10625 <intel_pmu_set_msr+0x65>
> 
> It looks like the compiler does the right thing.
> Do you see the room for optimization ?
> 
> > 
> > > +		return (best->eax & 0xff) & (1ULL << (depth / 8 - 1));

Actually, looking at this again, I would explicitly use BIT() instead of 1ULL
(or BIT_ULL), since the shift must be 7 or less.

> > > +
> > > +	return false;
> > > +}
> > > +
> 



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