On 03/02/2020 14.19, Christian Borntraeger wrote: > From: Janosch Frank <frankja@xxxxxxxxxxxxx> > > This add 2 new variants of the UV CALL. > > The first variant handles UV CALLs that might have longer busy > conditions or just need longer when doing partial completion. We should > schedule when necessary. > > The second variant handles UV CALLs that only need the handle but have > no payload (e.g. destroying a VM). We can provide a simple wrapper for > those. > > Signed-off-by: Janosch Frank <frankja@xxxxxxxxxxxxx> > --- > arch/s390/include/asm/uv.h | 58 ++++++++++++++++++++++++++++++++++++++ > 1 file changed, 58 insertions(+) > > diff --git a/arch/s390/include/asm/uv.h b/arch/s390/include/asm/uv.h > index 4eaea95f5c64..3448f12ef57a 100644 > --- a/arch/s390/include/asm/uv.h > +++ b/arch/s390/include/asm/uv.h > @@ -14,6 +14,7 @@ > #include <linux/types.h> > #include <linux/errno.h> > #include <linux/bug.h> > +#include <linux/sched.h> > #include <asm/page.h> > #include <asm/gmap.h> > > @@ -92,6 +93,18 @@ struct uv_cb_cfs { > u64 paddr; > } __packed __aligned(8); > > +/* > + * A common UV call struct for the following calls: > + * Destroy cpu/config > + * Verify > + */ > +struct uv_cb_nodata { > + struct uv_cb_header header; > + u64 reserved08[2]; > + u64 handle; > + u64 reserved20[4]; > +} __packed __aligned(8); > + > struct uv_cb_share { > struct uv_cb_header header; > u64 reserved08[3]; > @@ -99,6 +112,31 @@ struct uv_cb_share { > u64 reserved28; > } __packed __aligned(8); > > +/* > + * Low level uv_call that takes r1 and r2 as parameter and avoids > + * stalls for long running busy conditions by doing schedule > + */ > +static inline int uv_call_sched(unsigned long r1, unsigned long r2) > +{ > + int cc = 3; > + > + while (cc > 1) { > + asm volatile( > + "0: .insn rrf,0xB9A40000,%[r1],%[r2],0,0\n" > + " ipm %[cc]\n" > + " srl %[cc],28\n" > + : [cc] "=d" (cc) > + : [r1] "a" (r1), [r2] "a" (r2) You could use "d" instead of "a" for both, r1 and r2, here. > + : "memory", "cc"); > + if (need_resched()) > + schedule(); > + } It's a matter of taste, but I'd rather do: int cc; do { ... } while (cc > 1); (i.e. no need to pre-initialize cc with 3) > + return cc; > +} Thomas