On Wed, Jan 09, 2019 at 12:47:38PM +0100, Sebastian Andrzej Siewior wrote: > From: Rik van Riel <riel@xxxxxxxxxxx> > > copy_fpstate_to_sigframe() stores the registers directly to user space. > This is okay because the FPU register are valid and saving it directly > avoids saving it into kernel memory and making a copy. > However… We can't keep doing this if we are going to restore the FPU > registers on the return to userland. It is possible that the FPU > registers will be invalidated in the middle of the save operation and > this should be done with disabled preemption / BH. > > Save the FPU registers to task's FPU struct and copy them to the user > memory later on. > > This code is extracted from an earlier version of the patchset while > there still was lazy-FPU on x86. > > Signed-off-by: Rik van Riel <riel@xxxxxxxxxxx> > Signed-off-by: Sebastian Andrzej Siewior <bigeasy@xxxxxxxxxxxxx> > --- > arch/x86/include/asm/fpu/internal.h | 45 ----------------------------- > arch/x86/kernel/fpu/signal.c | 29 +++++++------------ > 2 files changed, 10 insertions(+), 64 deletions(-) ... > @@ -171,9 +156,15 @@ int copy_fpstate_to_sigframe(void __user *buf, void __user *buf_fx, int size) > sizeof(struct user_i387_ia32_struct), NULL, > (struct _fpstate_32 __user *) buf) ? -1 : 1; > > - /* Save the live register state to the user directly. */ > - if (copy_fpregs_to_sigframe(buf_fx)) > - return -1; > + copy_fpregs_to_fpstate(fpu); > + > + if (using_compacted_format()) { > + copy_xstate_to_user(buf_fx, xsave, 0, size); > + } else { > + fpstate_sanitize_xstate(fpu); > + if (__copy_to_user(buf_fx, xsave, fpu_user_xstate_size)) > + return -1; > + } > > /* Save the fsave header for the 32-bit frames. */ > if ((ia32_fxstate || !use_fxsr()) && save_fsave_header(tsk, buf)) Comments above that function need updating. -- Regards/Gruss, Boris. Good mailing practices for 400: avoid top-posting and trim the reply.