On Wed 05-12-18 11:40:52, Jerome Glisse wrote: > On Wed, Dec 05, 2018 at 05:35:20PM +0100, Jan Kara wrote: > > On Wed 05-12-18 00:36:26, jglisse@xxxxxxxxxx wrote: > > > diff --git a/mm/mmu_notifier.c b/mm/mmu_notifier.c > > > index 5119ff846769..5f6665ae3ee2 100644 > > > --- a/mm/mmu_notifier.c > > > +++ b/mm/mmu_notifier.c > > > @@ -178,14 +178,20 @@ int __mmu_notifier_invalidate_range_start(struct mm_struct *mm, > > > unsigned long start, unsigned long end, > > > bool blockable) > > > { > > > + struct mmu_notifier_range _range, *range = &_range; > > > > Why these games with two variables? > > This is a temporary step i dediced to do the convertion in 2 steps, > first i convert the callback to use the structure so that people > having mmu notifier callback only have to review this patch and do > not get distracted by the second step which update all the mm call > site that trigger invalidation. > > In the final result this code disappear. I did it that way to make > the thing more reviewable. Sorry if that is a bit confusing. Aha, right. Thanks for clarification. You can add: Acked-by: Jan Kara <jack@xxxxxxx> Honza -- Jan Kara <jack@xxxxxxxx> SUSE Labs, CR