On Tue, Mar 13, 2018 at 03:57:33PM +0800, guangrong.xiao@xxxxxxxxx wrote: > From: Xiao Guangrong <xiaoguangrong@xxxxxxxxxxx> > > Current code uses compress2()/uncompress() to compress/decompress > memory, these two function manager memory allocation and release > internally, that causes huge memory is allocated and freed very > frequently > > More worse, frequently returning memory to kernel will flush TLBs > and trigger invalidation callbacks on mmu-notification which > interacts with KVM MMU, that dramatically reduce the performance > of VM > > So, we maintain the memory by ourselves and reuse it for each > compression and decompression > > Signed-off-by: Xiao Guangrong <xiaoguangrong@xxxxxxxxxxx> > --- > migration/qemu-file.c | 34 ++++++++++-- > migration/qemu-file.h | 6 ++- > migration/ram.c | 142 +++++++++++++++++++++++++++++++++++++------------- > 3 files changed, 140 insertions(+), 42 deletions(-) > > diff --git a/migration/qemu-file.c b/migration/qemu-file.c > index 2ab2bf362d..1ff33a1ffb 100644 > --- a/migration/qemu-file.c > +++ b/migration/qemu-file.c > @@ -658,6 +658,30 @@ uint64_t qemu_get_be64(QEMUFile *f) > return v; > } > > +/* return the size after compression, or negative value on error */ > +static int qemu_compress_data(z_stream *stream, uint8_t *dest, size_t dest_len, > + const uint8_t *source, size_t source_len) > +{ > + int err; > + > + err = deflateReset(stream); I'm not familiar with zlib, but I saw this in manual: https://www.zlib.net/manual.html This function is equivalent to deflateEnd followed by deflateInit, but does not free and reallocate the internal compression state. The stream will leave the compression level and any other attributes that may have been set unchanged. I thought it was deflateInit() who is slow? Can we avoid the reset as long as we make sure to deflateInit() before doing anything else? Meanwhile, is there any performance number for this single patch? Since I thought the old code is calling compress2() which contains deflateInit() and deflateEnd() too, just like what current patch do? It would be nice too if we can split the patch into two (decode, encode) if you want, but that's optional. Thanks, -- Peter Xu