On 22/12/17 17:16, Paolo Bonzini wrote:
On 22/12/2017 02:11, Liran Alon wrote:
Consider the case where the CPU raises a #GP on some instruction
which is now intercepted by KVM. The #GP intercept will call
x86_emulate_instruction(). If the x86 emulator disassembly engine is
incomplete and therefore doesn't know how to parse the instruction
which caused the #GP, x86_decode_insn() will fail which will also
reach handle_emulation_failure(). If there is no
EMULTYPE_NO_UD_ON_FAIL flag, this will cause a #UD exception to be
queued which is not what we want.
Yup, however EMULTYPE_VMWARE has filtered the opcodes, hasn't it? So in
this case you shouldn't fail the decoding.
In my current implementation EMULTYPE_VMWARE is considered only after
the disassembly engine (x86_decode_insn()) has succeeded. It is true I
could have filtered the opcodes before invoking the disassembly engine
but that will make code a bit more complex. In addition, I didn't saw a
lot of value in reducing the attack surface from the disassembly engine
itself. Only from the emulation.
Therefore, I decided to make the EMULTYPE_NO_UD_ON_FAIL flag which may
be also useful in the future for other use cases.
Regards,
-Liran
Therefore we can summarize these flags usage as follows: 1.
EMULTYPE_NO_UD_ON_FAIL is used to tell emulator "if you fail to
disassemble the instruction, I just want you to return failure. Do
not queue a #UD and let me decide what should be the proper
response".
2. EMULTYPE_VMWARE is indeed used to avoid making all
instructions that could raise #GP to reach instruction-emulation as
the x86 emulator is incomplete anyway and it just, as you say,
increase attack surface.
Having said that, I agree the commit messages of the 2 commits
introducing these flags may not be indicative enough. If we agree on
the written above, I can fix them in v2 of this series.
Yeah, that's good. In particular it's important to note that
EMULTYPE_VMWARE is not for correctness, only for hardening.
Thanks,
Paolo