Re: [PATCH -tip 3/6 V4.1] x86: instruction decorder API

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H. Peter Anvin wrote:
> Masami Hiramatsu wrote:
>>
>> Hmm, I have an idea about instruction table. Usually, instruction tables
>> are encoded with code defined by each decoder/emulator. This method
>> will show their internal code directly, and is hard to maintain when
>> the opcode map is updated. Instead of that, I'd like to suggest using
>> the expressions in the opcode maps in a vender's genuine document (in
>> this case, Intel/AMD's manual) or www.sandpile.org for instruction
>> tables.
>>
> 
> Yes, we discussed this at the Collab Summit.  I think it's the only sane
> thing.
> 
>> e.g.
>>
>> const insn_attr_t onebyte_attr_table[ATTR_TABLE_SIZE] = {
>> /* 0x00-0x0f */
>> AT2(Eb,Gb), AT2(Ev,Gv),  AT2(Gb,Eb),  AT2(Gv,Ev),
>> AT2(AL,Ib), AT2(rAX,Iz), AT2(ES,i64), AT2(ES,i64),
>> AT2(Eb,Gb), AT2(Ev,Gv),  AT2(Gb,Eb),  AT2(Gv,Ev),
>> AT2(AL,Ib), AT2(rAX,Iz), AT2(CS,i64), AT(ESC),
>> ...
>>
>> Here, AT and AT2 macros are defined as follows:
>>
> 
> I would suggest using an actual parser, rather than relying on cpp for
> this.  The parser will be much more powerful, and will make it much
> easier to change data structure radically as we discussed.

Aah, I see. So we'd better make a parser which generates internal
data structure from genuine opcode map in compilation time.

And I changed my mind about internal data structure too.
In this version, I'll use a smallest bits which are needed
for the decoder.

Thank you,

-- 
Masami Hiramatsu

Software Engineer
Hitachi Computer Products (America) Inc.
Software Solutions Division

e-mail: mhiramat@xxxxxxxxxx

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