> From: Alex Williamson > Sent: Thursday, May 05, 2016 1:06 AM > > > > + > > > > +static int vgpu_dev_mmio_fault(struct vm_area_struct *vma, struct vm_fault > *vmf) > > > > +{ > > > > + int ret = 0; > > > > + struct vfio_vgpu_device *vdev = vma->vm_private_data; > > > > + struct vgpu_device *vgpu_dev; > > > > + struct gpu_device *gpu_dev; > > > > + u64 virtaddr = (u64)vmf->virtual_address; > > > > + u64 offset, phyaddr; > > > > + unsigned long req_size, pgoff; > > > > + pgprot_t pg_prot; > > > > + > > > > + if (!vdev && !vdev->vgpu_dev) > > > > + return -EINVAL; > > > > + > > > > + vgpu_dev = vdev->vgpu_dev; > > > > + gpu_dev = vgpu_dev->gpu_dev; > > > > + > > > > + offset = vma->vm_pgoff << PAGE_SHIFT; > > > > + phyaddr = virtaddr - vma->vm_start + offset; > > > > + pgoff = phyaddr >> PAGE_SHIFT; > > > > + req_size = vma->vm_end - virtaddr; > > > > + pg_prot = vma->vm_page_prot; > > > > + > > > > + if (gpu_dev->ops->validate_map_request) { > > > > + ret = gpu_dev->ops->validate_map_request(vgpu_dev, virtaddr, > &pgoff, > > > > + &req_size, &pg_prot); > > > > + if (ret) > > > > + return ret; > > > > + > > > > + if (!req_size) > > > > + return -EINVAL; > > > > + } > > > > + > > > > + ret = remap_pfn_range(vma, virtaddr, pgoff, req_size, pg_prot); > > > > > > So not supporting validate_map_request() means that the user can > > > directly mmap BARs of the host GPU and as shown below, we assume a 1:1 > > > mapping of vGPU BAR to host GPU BAR. Is that ever valid in a vGPU > > > scenario or should this callback be required? It's not clear to me how > > > the vendor driver determines what this maps to, do they compare it to > > > the physical device's own BAR addresses? > > > > I didn't quite understand too. Based on earlier discussion, do we need > > something like this, or could achieve the purpose just by leveraging > > recent sparse mmap support? > > The reason for faulting in the mmio space, if I recall correctly, is to > enable an ordering where the user driver (QEMU) can mmap regions of the > device prior to resources being allocated on the host GPU to handle > them. Sparse mmap only partially handles that, it's not dynamic. With > this faulting mechanism, the host GPU doesn't need to commit resources > until the mmap is actually accessed. Thanks, > > Alex Neo/Kirti, any specific example how above exactly works? I can see difference from sparse mmap based on Alex's explanation, but still cannot map the 1st sentence to a real scenario clearly. Now our side doesn't use such faulting-based method. So I'd like to understand it clearly and then see any value to do same thing for Intel GPU. Thanks Kevin -- To unsubscribe from this list: send the line "unsubscribe kvm" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html