On 02/12/2015 08:30 PM, Peter Zijlstra wrote:
On Thu, Feb 12, 2015 at 05:17:27PM +0530, Raghavendra K T wrote:
[...]
Linus suggested that we should not do any writes to lock after unlock(),
and we can move slowpath clearing to fastpath lock.
So this patch implements the fix with:
1. Moving slowpath flag to head (Oleg).
2. use xadd to avoid read/write after unlock that checks the need for
unlock_kick (Linus).
Maybe spend a few more words explaining these things; something like:
Unlocked locks don't care about the slowpath flag; therefore we can keep
it set after the last unlock, as long as we clear it again on the first
(try)lock -- this removes the write after unlock.
Nit: I 'll reword a bit here since slowpath flag would result in
unnecessary kick but otherwise harmless IMO.
something like:
Unlocked locks don't care about the slowpath flag; therefore we can keep
it set after the last unlock, and clear it again on the first (try)lock.
-- this removes the write after unlock. note that keeping slowpath flag
would result in unnecessary kicks.
By moving the slowpath flag from the tail to the head ticket we avoid
the need to access both the head and tail tickets on unlock.
We can further avoid the need for a read-after-release by using xadd;
the prev head value will include the slowpath flag and indicate if we
need to do PV kicking of suspended spinners -- on modern chips xadd
isn't (much) more expensive than an add + load.
Its 'obvious' now, but maybe not so much after we've all not looked at
this for a few months.
Absolutely correct. Thanks Peter for the detailed and very helpful
writeup.
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