Re: [PATCH 0/2] Faster MMU lookups for Book3s v3

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On 07/01/2010 03:28 PM, Alexander Graf wrote:


   Wouldn't it speed up dirty bitmap flushing
a lot if we'd just have a simple linked list of all sPTEs belonging to
that memslot?

The complexity is O(pages_in_slot) + O(sptes_for_slot).

Usually, every page is mapped at least once, so sptes_for_slot
dominates.  Even when it isn't so, iterating the rmap base pointers is
very fast since they are linear in memory, while sptes are scattered
around, causing cache misses.
Why would pages be mapped often?

It's not a question of how often they are mapped (shadow: very often; tdp: very rarely) but what percentage of pages are mapped. It's usually 100%.

Don't you use lazy spte updates?

We do, but given enough time, the guest will touch its entire memory.


Another consideration is that on x86, an spte occupies just 64 bits
(for the hardware pte); if there are multiple sptes per page (rare on
modern hardware), there is also extra memory for rmap chains;
sometimes we also allocate 64 bits for the gfn.  Having an extra
linked list would require more memory to be allocated and maintained.
Hrm. I was thinking of not having an rmap but only using the chain. The
only slots that would require such a chain would be the ones with dirty
bitmapping enabled, so no penalty for normal RAM (unless you use kemari
or live migration of course).

You could also only chain writeable ptes.

But then again I probably do need an rmap for the mmu_notifier magic,
right? But I'd rather prefer to have that code path be slow and the
dirty bitmap invalidation fast than the other way around. Swapping is
slow either way.

It's not just swapping, it's also page ageing. That needs to be fast. Does ppc have a hardware-set referenced bit? If so, you need a fast rmap for mmu notifiers.

--
error compiling committee.c: too many arguments to function

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