Re: [PATCH 4/8] KVM: arm64: Map AArch32 cp14 register to AArch64 sysregs

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On 2020-11-03 18:29, James Morse wrote:
Hi Marc,

On 02/11/2020 19:16, Marc Zyngier wrote:
Similarly to what has been done on the cp15 front, repaint the
debug registers to use their AArch64 counterparts. This results
in some simplification as we can remove the 32bit-specific
accessors.

diff --git a/arch/arm64/kvm/sys_regs.c b/arch/arm64/kvm/sys_regs.c
index 137818793a4a..c41e7ca60c8c 100644
--- a/arch/arm64/kvm/sys_regs.c
+++ b/arch/arm64/kvm/sys_regs.c
@@ -361,26 +361,30 @@ static bool trap_debug_regs(struct kvm_vcpu *vcpu,
-#define DBGBXVR(n)							\
-	{ Op1( 0), CRn( 1), CRm((n)), Op2( 1), trap_xvr, NULL, n }
+#define DBG_BCR_BVR_WCR_WVR(n)						      \
+	/* DBGBVRn */							      \
+ { AA32(LO), Op1( 0), CRn( 0), CRm((n)), Op2( 4), trap_bvr, NULL, n }, \

Just to check I understand what is going on here: This BVR AA32(LO) is
needed because the
dbg_bvr array is shared with the DBGBXVR registers...


+	/* DBGBCRn */							      \
+ { AA32(LO), Op1( 0), CRn( 0), CRm((n)), Op2( 5), trap_bcr, NULL, n }, \
+	/* DBGWVRn */							      \
+ { AA32(LO), Op1( 0), CRn( 0), CRm((n)), Op2( 6), trap_wvr, NULL, n }, \
+	/* DBGWCRn */							      \
+	{ AA32(LO), Op1( 0), CRn( 0), CRm((n)), Op2( 7), trap_wcr, NULL, n }

... these don't have an alias, but its harmless.

This is a bug-for-bug translation of the original code. I guess I'll drop
that altogether.


[...]

@@ -1931,7 +1896,9 @@ static const struct sys_reg_desc cp15_regs[] = {
 	/* DFSR */
{ Op1( 0), CRn( 5), CRm( 0), Op2( 0), access_vm_reg, NULL, ESR_EL1 }, { Op1( 0), CRn( 5), CRm( 0), Op2( 1), access_vm_reg, NULL, IFSR32_EL2 },
+	/* ADFSR */
{ Op1( 0), CRn( 5), CRm( 1), Op2( 0), access_vm_reg, NULL, AFSR0_EL1 },
+	/* AIFSR */
{ Op1( 0), CRn( 5), CRm( 1), Op2( 1), access_vm_reg, NULL, AFSR1_EL1 },
 	/* DFAR */
{ AA32(LO), Op1( 0), CRn( 6), CRm( 0), Op2( 0), access_vm_reg, NULL, FAR_EL1 },

I guess these were meant for the previous patch.

Yup, I'll move that.

Thanks,

        M.
--
Jazz is not dead. It just smells funny...
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