Hi Alexandru,
On 2020-06-16 16:59, Alexandru Elisei wrote:
Hi,
IMO, this patch does two different things: adds a new structure,
kvm_s2_mmu, and
converts the memory management code to use the 4 level page table API.
I realize
it's painful to convert the MMU code to use the p4d functions, and then
modify
everything to use kvm_s2_mmu in a separate patch, but I believe
splitting it into
2 would be better in the long run. The resulting patches will be
smaller and both
will have a better chance of being reviewed by the right people.
I'm not sure how you want me to do this. The whole p4d mess is already
in mainline (went via akpm directly to Linus), and I can't really revert
it.
Either way, there were still some suggestions left over from v1, I
don't know if
they were were too minor/subjective to implement, or they were
overlooked. I'll
re-post them here and I'll try to review the patch again once I figure
out how the p4d changes fit in.
Sorry, I must have dropped the ball on your comments.
On 6/15/20 2:27 PM, Marc Zyngier wrote:
From: Christoffer Dall <christoffer.dall@xxxxxxx>
As we are about to reuse our stage 2 page table manipulation code for
shadow stage 2 page tables in the context of nested virtualization, we
are going to manage multiple stage 2 page tables for a single VM.
This requires some pretty invasive changes to our data structures,
which moves the vmid and pgd pointers into a separate structure and
change pretty much all of our mmu code to operate on this structure
instead.
The new structure is called struct kvm_s2_mmu.
There is no intended functional change by this patch alone.
Reviewed-by: James Morse <james.morse@xxxxxxx>
[Designed data structure layout in collaboration]
Signed-off-by: Christoffer Dall <christoffer.dall@xxxxxxx>
Co-developed-by: Marc Zyngier <maz@xxxxxxxxxx>
[maz: Moved the last_vcpu_ran down to the S2 MMU structure as well]
Signed-off-by: Marc Zyngier <maz@xxxxxxxxxx>
---
arch/arm64/include/asm/kvm_asm.h | 7 +-
arch/arm64/include/asm/kvm_host.h | 32 +++-
arch/arm64/include/asm/kvm_mmu.h | 16 +-
arch/arm64/kvm/arm.c | 36 ++--
arch/arm64/kvm/hyp/switch.c | 8 +-
arch/arm64/kvm/hyp/tlb.c | 52 +++---
arch/arm64/kvm/mmu.c | 278
+++++++++++++++++-------------
7 files changed, 233 insertions(+), 196 deletions(-)
[..]
diff --git a/arch/arm64/kvm/arm.c b/arch/arm64/kvm/arm.c
index 90cb90561446..360396ecc6d3 100644
--- a/arch/arm64/kvm/arm.c
+++ b/arch/arm64/kvm/arm.c
There's still one comment in the file that refers to arch.vmid:
static bool need_new_vmid_gen(struct kvm_vmid *vmid)
{
u64 current_vmid_gen = atomic64_read(&kvm_vmid_gen);
smp_rmb(); /* Orders read of kvm_vmid_gen and kvm->arch.vmid */
return unlikely(READ_ONCE(vmid->vmid_gen) != current_vmid_gen);
}
The comment could be rephrased to remove the reference to
kvm->arch.vmid: "Orders
read of kvm_vmid_gen and kvm_s2_mmu->vmid".
Yup, definitely useful.
[..]
diff --git a/arch/arm64/kvm/mmu.c b/arch/arm64/kvm/mmu.c
index 8c0035cab6b6..4a4437be4bc5 100644
--- a/arch/arm64/kvm/mmu.c
+++ b/arch/arm64/kvm/mmu.c
[..]
/**
- * kvm_alloc_stage2_pgd - allocate level-1 table for stage-2
translation.
- * @kvm: The KVM struct pointer for the VM.
+ * kvm_init_stage2_mmu - Initialise a S2 MMU strucrure
+ * @kvm: The pointer to the KVM structure
+ * @mmu: The pointer to the s2 MMU structure
*
* Allocates only the stage-2 HW PGD level table(s) of size defined
by
- * stage2_pgd_size(kvm).
+ * stage2_pgd_size(mmu->kvm).
*
* Note we don't need locking here as this is only called when the VM
is
* created, which can only be done once.
*/
-int kvm_alloc_stage2_pgd(struct kvm *kvm)
+int kvm_init_stage2_mmu(struct kvm *kvm, struct kvm_s2_mmu *mmu)
{
phys_addr_t pgd_phys;
pgd_t *pgd;
+ int cpu;
- if (kvm->arch.pgd != NULL) {
+ if (mmu->pgd != NULL) {
kvm_err("kvm_arch already initialized?\n");
return -EINVAL;
}
@@ -1024,8 +1040,20 @@ int kvm_alloc_stage2_pgd(struct kvm *kvm)
if (WARN_ON(pgd_phys & ~kvm_vttbr_baddr_mask(kvm)))
return -EINVAL;
We don't free the pgd if we get the error above, but we do free it
below, if
allocating last_vcpu_ran fails. Shouldn't we free it in both cases?
Worth investigating. This code gets majorly revamped in the NV series,
so it is likely that I missed something in the middle.
Thanks for the heads up!
M.
--
Jazz is not dead. It just smells funny...
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