On 20/09/18 15:07, Auger Eric wrote:
Hi Suzuki,
On 9/17/18 12:41 PM, Suzuki K Poulose wrote:
On arm64 VTTBR_EL2:BADDR holds the base address for the stage2
translation table. The Arm ARM mandates that the bits BADDR[x-1:0]
should be 0, where 'x' is defined for a given IPA Size and the
number of levels for a translation granule size. It is defined
using some magical constants. This patch is a reverse engineered
implementation to calculate the 'x' at runtime for a given ipa and
number of page table levels. See patch for more details.
Cc: Marc Zyngier <marc.zyngier@xxxxxxx>
Cc: Christoffer Dall <cdall@xxxxxxxxxx>
Signed-off-by: Suzuki K Poulose <suzuki.poulose@xxxxxxx>
---
Changes since V3:
- Update reference to latest ARM ARM and improve commentary
---
arch/arm64/include/asm/kvm_arm.h | 63 +++++++++++++++++++++++++++++---
arch/arm64/include/asm/kvm_mmu.h | 25 ++++++++++++-
2 files changed, 81 insertions(+), 7 deletions(-)
diff --git a/arch/arm64/include/asm/kvm_arm.h b/arch/arm64/include/asm/kvm_arm.h
index 14317b3a1820..3fb1d440be6e 100644
--- a/arch/arm64/include/asm/kvm_arm.h
+++ b/arch/arm64/include/asm/kvm_arm.h
@@ -123,7 +123,6 @@
#define VTCR_EL2_SL0_MASK (3 << VTCR_EL2_SL0_SHIFT)
#define VTCR_EL2_SL0_LVL1 (1 << VTCR_EL2_SL0_SHIFT)
#define VTCR_EL2_T0SZ_MASK 0x3f
-#define VTCR_EL2_T0SZ_40B 24
#define VTCR_EL2_VS_SHIFT 19
#define VTCR_EL2_VS_8BIT (0 << VTCR_EL2_VS_SHIFT)
#define VTCR_EL2_VS_16BIT (1 << VTCR_EL2_VS_SHIFT)
@@ -140,11 +139,8 @@
* Note that when using 4K pages, we concatenate two first level page tables
* together. With 16K pages, we concatenate 16 first level page tables.
*
- * The magic numbers used for VTTBR_X in this patch can be found in Tables
- * D4-23 and D4-25 in ARM DDI 0487A.b.
*/
-#define VTCR_EL2_T0SZ_IPA VTCR_EL2_T0SZ_40B
#define VTCR_EL2_COMMON_BITS (VTCR_EL2_SH0_INNER | VTCR_EL2_ORGN0_WBWA | \
VTCR_EL2_IRGN0_WBWA | VTCR_EL2_RES1)
@@ -175,9 +171,64 @@
#endif
#define VTCR_EL2_FLAGS (VTCR_EL2_COMMON_BITS | VTCR_EL2_TGRAN_FLAGS)
-#define VTTBR_X (VTTBR_X_TGRAN_MAGIC - VTCR_EL2_T0SZ_IPA)
+/*
+ * ARM VMSAv8-64 defines an algorithm for finding the translation table
+ * descriptors in section D4.2.8 in ARM DDI 0487C.a.
+ *
+ * The algorithm defines the expectations on the BaseAddress (for the page
+ * table) bits resolved at each level based on the page size, entry level
+ * and T0SZ. The variable "x" in the algorithm also affects the VTTBR:BADDR
+ * for stage2 page table.
+ *
+ * The value of "x" is calculated as :
+ * x = Magic_N - T0SZ
What is not crystal clear to me is the "if SL0b,c = n" case where x get
a value not based on Magic_N. Please could you explain why it is not
relevant?
We only care about the "x" for the "entry" level of the table look up
to make sure that the VTTBR is physical address meets the required
alignment. In both cases, if SL0 b,c == n, x is (PAGE_SHIFT) iff the
level you are looking at is not the "entry level". So this should always
be page aligned, like any intermediate level table.
The Magic value is needed only needed for the "entry" level due to the
fact that we may have lesser bits to resolve (i.e, depending on your
PAMax or in other words T0SZ) than the intermediate levels (where we
always resolve {PAGE_SHIFT - 3} bits. This is further complicated by the
fact that Stage2 could use different number of levels for a given T0SZ
than the stage1.
I acknowledge that the algorithm is a bit too cryptic and I spent quite
sometime decode it to the formula we use below ;-).
I could update the comment to :
/*
* ARM VMSAv8-64 defines an algorithm for finding the translation table
* descriptors in section D4.2.8 in ARM DDI 0487C.a.
*
* The algorithm defines the expectations on the translation table
* addresses for each level, based on PAGE_SIZE, entry level
* and the translation table size (T0SZ). The variable "x" in the
* algorithm determines the alignment of a table base address at a given
* level and thus determines the alignment of VTTBR:BADDR for stage2
* page table entry level.
* Since the number of bits resolved at the entry level could vary
* depending on the T0SZ, the value of "x" is defined based on a
* Magic constant for a given PAGE_SIZE and Entry Level. The
* intermediate levels must be always aligned to the PAGE_SIZE (i.e,
* x = PAGE_SHIFT).
*
* The value of "x" for entry level is calculated as :
* x = Magic_N - T0SZ
*
...
Suzuki
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