Albert, Thank you for the details. Can you explain why with MMU on it needs to assume in-place memory mappings? Do we always have __pa or __va available to translate between? We don't need to assume any mapping since on ppc32 you can always get to virtual address by adding PAGE_OFFSET to physical address. I try to implement kexec for freescal 85xx and IBM44x platform so the current code for ppc32 definitely need to be either move to gamecube specific or I create stub for each of 85xx and 44x, which I try to avoid. Ming > I don't understand why you choose to turn the MMU off on > ppc.. Is there > any practical reason? On Freescale 85xx which is close to > PPC44x, I did > not turn off MMU(I cannot) and I just rely on the current > virtual to > physical mapping to jump to the start address to execute > the second > kernel. kexec is designed to boot whatever self contained executable image you want (linux or any other binary). In fact, the ppc port was developed on a GameCube, and was designed to boot Linux and non-Linux binaries from Linux. It currently avoids making assumptions about in-place memory mappings and works in real addressing mode. The MMU is turned off to switch to real mode addressing. The relocation code works in real addressing mode to copy the image to its final place and then jumps to the entry point of the loaded image, in real addressing mode. On kexec-tools, depending on the type of executable image loaded, a small stub is used as the entry point which setups whatever environment (address mappings if needed, etc.) the loaded binary expects, and then jumps to the actual entry point of the binary. In this way, the setup of the different possible environments for the different types of binary images than can be loaded is moved from kernelspace to userspace. The interface between the kernel and kexec-tools is well defined and constant. On platforms that cannot turn the MMU off you may need to choose another approach. And you may need to fix kexec-tools too to account for that. Cheers, Albert