Re: [PATCH v31 01/12] landlock: Add object management

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On 24/03/2021 20:15, Mickaël Salaün wrote:
[...]
> diff --git a/security/landlock/object.h b/security/landlock/object.h
> new file mode 100644
> index 000000000000..3e5d5b6941c3
> --- /dev/null
> +++ b/security/landlock/object.h
> @@ -0,0 +1,91 @@
> +/* SPDX-License-Identifier: GPL-2.0-only */
> +/*
> + * Landlock LSM - Object management
> + *
> + * Copyright © 2016-2020 Mickaël Salaün <mic@xxxxxxxxxxx>
> + * Copyright © 2018-2020 ANSSI
> + */
> +
> +#ifndef _SECURITY_LANDLOCK_OBJECT_H
> +#define _SECURITY_LANDLOCK_OBJECT_H
> +
> +#include <linux/compiler_types.h>
> +#include <linux/refcount.h>
> +#include <linux/spinlock.h>
> +
> +struct landlock_object;
> +
> +/**
> + * struct landlock_object_underops - Operations on an underlying object
> + */
> +struct landlock_object_underops {
> +	/**
> +	 * @release: Releases the underlying object (e.g. iput() for an inode).
> +	 */
> +	void (*release)(struct landlock_object *const object)
> +		__releases(object->lock);
> +};
> +
> +/**
> + * struct landlock_object - Security blob tied to a kernel object
> + *
> + * The goal of this structure is to enable to tie a set of ephemeral access
> + * rights (pertaining to different domains) to a kernel object (e.g an inode)
> + * in a safe way.  This implies to handle concurrent use and modification.
> + *
> + * The lifetime of a &struct landlock_object depends of the rules referring to

You should read "depends on"…



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