SDL+opengl and kwin+desktop effects on

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Hi ppl,

I'm developping an application based on opengl+sdl and I noticed that if 
I have desktop effects on, when resizing my sdl window, it run slow and 
tends to crash with a segmentation fault. On the other hand, if I turn 
off the desktop effects, the sdl app runs faster (that was to be 
expected), but does not slow down on resize, and also does not crashes 
(no segfault here).

Well, I'm not saying that it's kwins fault, since the segfault happens 
in nvidia's libGLcore.so, I was just wondering if I was the only one 
noticing this?

Thanks,
Paulo
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