On 2025-02-21 16:08, Jens Axboe wrote: > Just a few minor drive-by nits. > >> @@ -1250,6 +1251,12 @@ int io_recvzc_prep(struct io_kiocb *req, const struct io_uring_sqe *sqe) >> zc->ifq = req->ctx->ifq; >> if (!zc->ifq) >> return -EINVAL; >> + zc->len = READ_ONCE(sqe->len); >> + if (zc->len == UINT_MAX) >> + return -EINVAL; >> + /* UINT_MAX means no limit on readlen */ >> + if (!zc->len) >> + zc->len = UINT_MAX; > > Why not just make UINT_MAX allowed, meaning no limit? Would avoid two > branches here, and as far as I can tell not really change anything in > terms of API niceness. > >> @@ -1269,6 +1276,7 @@ int io_recvzc_prep(struct io_kiocb *req, const struct io_uring_sqe *sqe) >> int io_recvzc(struct io_kiocb *req, unsigned int issue_flags) >> { >> struct io_recvzc *zc = io_kiocb_to_cmd(req, struct io_recvzc); >> + bool limit = zc->len != UINT_MAX; >> struct socket *sock; >> int ret; > > Doesn't seem to be used? Oops, I'll remove it. > >> @@ -1296,6 +1304,13 @@ int io_recvzc(struct io_kiocb *req, unsigned int issue_flags) >> return IOU_OK; >> } >> >> + if (zc->len == 0) { >> + io_req_set_res(req, 0, 0); >> + >> + if (issue_flags & IO_URING_F_MULTISHOT) >> + return IOU_STOP_MULTISHOT; >> + return IOU_OK; >> + } >> if (issue_flags & IO_URING_F_MULTISHOT) >> return IOU_ISSUE_SKIP_COMPLETE; >> return -EAGAIN; > > Might be cleaner as: > > ret = -EAGAIN; > if (!zc->len) { > io_req_set_res(req, 0, 0); > ret = -IOU_OK; > } > if (issue_flags & IO_URING_F_MULTISHOT) > return IOU_ISSUE_SKIP_COMPLETE; > return ret; > > rather than duplicate the flag checking. > > >> static int io_zcrx_tcp_recvmsg(struct io_kiocb *req, struct io_zcrx_ifq *ifq, >> struct sock *sk, int flags, >> - unsigned issue_flags) >> + unsigned issue_flags, unsigned int *outlen) >> { >> + unsigned int len = *outlen; >> + bool limit = len != UINT_MAX; >> struct io_zcrx_args args = { >> .req = req, >> .ifq = ifq, >> .sock = sk->sk_socket, >> }; >> read_descriptor_t rd_desc = { >> - .count = 1, >> + .count = len, >> .arg.data = &args, >> }; >> int ret; >> >> lock_sock(sk); >> ret = tcp_read_sock(sk, &rd_desc, io_zcrx_recv_skb); >> + if (limit && ret) >> + *outlen = len - ret; >> if (ret <= 0) { >> if (ret < 0 || sock_flag(sk, SOCK_DONE)) >> goto out; >> @@ -930,7 +937,7 @@ static int io_zcrx_tcp_recvmsg(struct io_kiocb *req, struct io_zcrx_ifq *ifq, >> ret = IOU_REQUEUE; >> } else if (sock_flag(sk, SOCK_DONE)) { >> /* Make it to retry until it finally gets 0. */ >> - if (issue_flags & IO_URING_F_MULTISHOT) >> + if (!limit && (issue_flags & IO_URING_F_MULTISHOT)) >> ret = IOU_REQUEUE; >> else >> ret = -EAGAIN; > > In the two above hunks, the limit checking feels a bit hackish. For > example, why is it related to multishot or not? I think the patch would > benefit from being split into separate patches for singleshot and length > support. Eg one that adds singleshot support, and then one that adds > length capping on top. That would make it much easier to reason about > hunks like the above one. > >> @@ -942,7 +949,7 @@ static int io_zcrx_tcp_recvmsg(struct io_kiocb *req, struct io_zcrx_ifq *ifq, >> >> int io_zcrx_recv(struct io_kiocb *req, struct io_zcrx_ifq *ifq, >> struct socket *sock, unsigned int flags, >> - unsigned issue_flags) >> + unsigned issue_flags, unsigned int *len) >> { >> struct sock *sk = sock->sk; >> const struct proto *prot = READ_ONCE(sk->sk_prot); > > Shouldn't recv support it too? >