Re: [PATCHv4 5/5] io_uring: cache nodes and mapped buffers

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On 2/18/25 22:42, Keith Busch wrote:
From: Keith Busch <kbusch@xxxxxxxxxx>

Frequent alloc/free cycles on these is pretty costly. Use an io cache to
more efficiently reuse these buffers.

Signed-off-by: Keith Busch <kbusch@xxxxxxxxxx>
---
  include/linux/io_uring_types.h |  18 ++---
  io_uring/filetable.c           |   2 +-
  io_uring/rsrc.c                | 120 +++++++++++++++++++++++++--------
  io_uring/rsrc.h                |   2 +-
  4 files changed, 104 insertions(+), 38 deletions(-)

diff --git a/include/linux/io_uring_types.h b/include/linux/io_uring_types.h
index 810d1dccd27b1..bbfb651506522 100644
--- a/include/linux/io_uring_types.h
+++ b/include/linux/io_uring_types.h
@@ -69,8 +69,18 @@ struct io_file_table {
  	unsigned int alloc_hint;
...
-struct io_rsrc_node *io_rsrc_node_alloc(int type)
+struct io_rsrc_node *io_rsrc_node_alloc(struct io_ring_ctx *ctx, int type)
  {
  	struct io_rsrc_node *node;
- node = kzalloc(sizeof(*node), GFP_KERNEL);
+	if (type == IORING_RSRC_FILE)
+		node = kmalloc(sizeof(*node), GFP_KERNEL);
+	else
+		node = io_cache_alloc(&ctx->buf_table.node_cache, GFP_KERNEL);

That's why node allocators shouldn't be a part of the buffer table.

--
Pavel Begunkov





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