On Tue, Mar 19, 2024 at 11:37 PM Jens Axboe <axboe@xxxxxxxxx> wrote: > > Doesn't really matter at this point, as the fast_iov entries dominate > the size of io_async_msghdr. But that may not always be the case, so > drop this unused member. It turns out it got added in a previous commit, > but never actually used for anything. > > Fixes: 9bb66906f23e ("io_uring: support multishot in recvmsg") > Signed-off-by: Jens Axboe <axboe@xxxxxxxxx> > > --- > > diff --git a/io_uring/net.h b/io_uring/net.h > index 191009979bcb..9d7962f65f26 100644 > --- a/io_uring/net.h > +++ b/io_uring/net.h > @@ -10,7 +10,6 @@ struct io_async_msghdr { > union { > struct iovec fast_iov[UIO_FASTIOV]; > struct { > - struct iovec fast_iov_one; > __kernel_size_t controllen; > int namelen; > __kernel_size_t payloadlen; > I "believe" this is used in the async paths, where fast_iov[0] gets used (since multishot always has exactly one iovec) and so fast_iov_one is just a placeholder. I think that means it's not safe to remove until after your async patches. Although I haven't verified this by testing. Dylan