[PATCH 4/4] io_uring/net: don't retry recvmsg() unnecessarily

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If we're doing multishot receives, then we always end up doing two trips
through sock_recvmsg(). For protocols that sanely set msghdr->msg_inq,
then we don't need to waste time picking a new buffer and attemtping a
new receive if there's nothing there.

Signed-off-by: Jens Axboe <axboe@xxxxxxxxx>
---
 io_uring/net.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/io_uring/net.c b/io_uring/net.c
index 9e0034771dbb..0795f3783013 100644
--- a/io_uring/net.c
+++ b/io_uring/net.c
@@ -635,7 +635,15 @@ static inline bool io_recv_finish(struct io_kiocb *req, int *ret,
 		if (io_aux_cqe(req->ctx, issue_flags & IO_URING_F_COMPLETE_DEFER,
 			       req->cqe.user_data, *ret, cflags | IORING_CQE_F_MORE, true)) {
 			io_recv_prep_retry(req);
-			return false;
+			/* Known not-empty or unknown state, retry */
+			if (cflags & IORING_CQE_F_SOCK_NONEMPTY ||
+			    msg->msg_inq == -1U)
+				return false;
+			if (issue_flags & IO_URING_F_MULTISHOT)
+				*ret = IOU_ISSUE_SKIP_COMPLETE;
+			else
+				*ret = -EAGAIN;
+			return true;
 		}
 		/* Otherwise stop multishot but use the current result. */
 	}
-- 
2.39.2




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