Later kernels can have a fix that does not stop multishot from posting events, and would just continue in overflow mode. Signed-off-by: Dylan Yudaken <dylany@xxxxxxxx> --- test/recv-multishot.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/test/recv-multishot.c b/test/recv-multishot.c index 2cfe6898de4c..ed26a5f78759 100644 --- a/test/recv-multishot.c +++ b/test/recv-multishot.c @@ -264,11 +264,19 @@ static int test(struct args *args) bool const is_last = i == recv_cqes - 1; + /* + * Older kernels could terminate multishot early due to overflow, + * but later ones will not. So discriminate based on the MORE flag. + */ + bool const early_last = args->early_error == ERROR_EARLY_OVERFLOW && + !args->wait_each && + i == N_CQE_OVERFLOW && + !(cqe->flags & IORING_CQE_F_MORE); + bool const should_be_last = (cqe->res <= 0) || (args->stream && is_last) || - (args->early_error == ERROR_EARLY_OVERFLOW && - !args->wait_each && i == N_CQE_OVERFLOW); + early_last; int *this_recv; int orig_payload_size = cqe->res; base-commit: 754bc068ec482c5338a07dd74b7d3892729bb847 -- 2.30.2