[PATCH for-next 0/8] io_uring: multishot recv

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This series adds support for multishot recv/recvmsg to io_uring.

The idea is that generally socket applications will be continually
enqueuing a new recv() when the previous one completes. This can be
improved on by allowing the application to queue a multishot receive,
which will post completions as and when data is available. It uses the
provided buffers feature to receive new data into a pool provided by
the application.

This is more performant in a few ways:
* Subsequent receives are queued up straight away without requiring the
  application to finish a processing loop.
* If there are more data in the socket (sat the provided buffer
  size is smaller than the socket buffer) then the data is immediately
  returned, improving batching.
*  Poll is only armed once and reused, saving CPU cycles

Running a small network benchmark [1] shows improved QPS of ~6-8% over a range of loads.

[1]: https://github.com/DylanZA/netbench/tree/multishot_recv

Dylan Yudaken (8):
  io_uring: allow 0 length for buffer select
  io_uring: restore bgid in io_put_kbuf
  io_uring: allow iov_len = 0 for recvmsg and buffer select
  io_uring: recycle buffers on error
  io_uring: clean up io_poll_check_events return values
  io_uring: add IOU_STOP_MULTISHOT return code
  io_uring: add IORING_RECV_MULTISHOT flag
  io_uring: multishot recv

 include/uapi/linux/io_uring.h |   5 ++
 io_uring/io_uring.h           |   7 ++
 io_uring/kbuf.c               |   4 +-
 io_uring/kbuf.h               |   8 ++-
 io_uring/net.c                | 119 ++++++++++++++++++++++++++++------
 io_uring/poll.c               |  30 ++++++---
 6 files changed, 140 insertions(+), 33 deletions(-)


base-commit: 755441b9029317d981269da0256e0a7e5a7fe2cc
-- 
2.30.2





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